Day of Defeat | |
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Developer(s) | Valve L.L.C. |
Publisher(s) |
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Composer(s) | Mike Morasky |
Engine | GoldSrc |
Platform(s) | Microsoft Windows, OS X, Linux |
Release date(s) |
Windows
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Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 79% (25 reviews) |
Metacritic | 79/100 (22 reviews) |
Review scores | |
Publication | Score |
GameSpot | 8.1/10 |
GameSpy | |
IGN | 8/10 |
Day of Defeat is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve Corporation and released as a full retail title in 2003. The game was generally well-received, with an aggregate score of 79/100 on Metacritic.
Set in the midst of World War II, Day of Defeat includes no single-player campaign, with focus left only on the game's multiplayer aspects. The game favors teamwork and features objective-based gameplay in combination with its system of classes. Maps are primarily made up of narrow paths, all of which typically lead to a few key locations. An official remake of the game, Day of Defeat: Source, was released by Valve in 2005. Utilizing the then-new Source engine, the remake featured various improvements over its predecessor, including updates to gameplay, graphics, and audio functionality.
Day of Defeat is a multiplayer first-person shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies and the Axis Powers. Players can choose to join either the Allied or Axis armies, with the Allies including both the United States and Britain, of whom the player can choose one to represent.