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Day of Defeat: Source

Day of Defeat: Source
DODSourceCover.jpg
Box cover showing an Axis and Allied soldier, representing the two teams.
Developer(s) Valve Corporation
Publisher(s) Valve Corporation
Composer(s) Dan Haigh
Engine Source
Platform(s) Microsoft Windows, Mac OS X, Linux
Release
Genre(s) First-person shooter
Mode(s) Multiplayer
Aggregate scores
Aggregator Score
GameRankings 81.25% (22 reviews)
Metacritic 80/100 (22 reviews)
Review scores
Publication Score
1UP.com B−
AllGame 3.5/5 stars
GameSpot 8.1/10
GameSpy 3.5/5 stars
IGN 8.4/10
PC Gamer (UK) 86%
PC Zone 7.9/10

Day of Defeat: Source is a team-based online first-person shooter multiplayer video game developed by Valve Corporation. Set in World War II, the game is a remake of Day of Defeat. It was updated from the GoldSrc engine used by its predecessor to the Source engine, and a remake of the game models. The game was released for Microsoft Windows on September 26, 2005, distributed through Valve's online content delivery service Steam. Retail distribution of the game was handled by Electronic Arts.

The game was announced in February 2005. During the course of its development, Day of Defeat: Source progressed from being a straight conversion of Day of Defeat, to the alteration of certain aspects of the game's design and introduction of several features. In addition, Day of Defeat: Source has been used by Valve to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams, the U.S. Army and the Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944.

Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.

Day of Defeat: Source is set in World War II, specifically the European Theatre in 1944. Players join the forces of either the United States Army or the German Wehrmacht and compete against each other in a variety of game modes. Players select from one of six classes to play as, each with its own role within the team. Player characters cannot take much damage, and in some circumstances can be killed by a single bullet, forcing players to make use of cover to stay alive. When a player character dies, that player starts a short countdown for reinforcements. When the timer runs out, the player and any friendly players killed in that time respawn into the game at their insertion point as the next wave of troops. All weapons in the game have realistic limits to their use: machine guns must be deployed to maintain accurate fire or to be reloaded, rocket launchers must be shouldered to be aimed and fired, sniper rifles are most accurate when used with the scope and grenades not "cooked off" before release may be easily fled or even thrown back by the opposition.


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