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Dominion: Storm Over Gift 3

Dominion: Storm Over Gift 3
DominionStormoverGift3 PC DV.jpg
Developer(s) Ion Storm Inc.
7th Level
Publisher(s) Eidos Interactive
Designer(s) Todd Porter
Platform(s) Windows
Release date(s) June 11, 1998
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer

Dominion: Storm Over Gift 3 is a military science fiction real-time strategy video game developed by Ion Storm Inc. and published by Eidos Interactive and released for Microsoft Windows on June 11, 1998. The game was originally developed as a spin-off of the mech simulation game G-Nome by 7th Level. Ion Storm acquired both Dominion and its lead designer, Todd Porter, from 7th Level for completion.

Dominion was first made by Todd Porter and Jerry O'Flahertys company Distant Thunder, that was sold to 7th Level in February 1995. Distant Thunder made G-Nome which 7th Level published in 1996, which sold badly and flopped in reviews. Porter and O'Flaherty started Dominion, based on G-Nome at 7th level before leaving, and John Romero hired them to start ION Storm. Porter wanted to make the game Doppelganger at ION Storm but heard that 7th Level had Dominion up for sale in 1997 because it was leaving the industry. Ion Storm unanimously voted in August 1997 to buy Dominion for $1.8m dollars from 7th Level, to "burn" one of the 6 game "options" that Ion Storm had contracted with Eidos, as part of a royalty deal, but Porter thought the game was "a top-10 product" that could sell 500,000 copies. It was renamed Dominion Storm and later Dominion: Storm Over GIFT 3. Porter told ION Storm the game would take 6 weeks to finish but hired an expensive full-time team out of ex-7th Level people.

In October 1997 other top members of ION Storm thought of firing Porter because the game was running over schedule and budget, but Romero decided not to. The team hoped to make it for under $3m dollars but it had cost more than that by December 1997, six months before release. Porter became CEO of ION Storm and the Dallas Observer said "He turned down a deal with Compaq computers that would have paid ION 75 cents to $1 for every Compaq computer sold with Dominion already installed, and would have guaranteed ION a minimum of $1.5 million." Porter said that RTS games in 1997 "were a pretty disappointing lot" besides Age of Empires, since they "didn’t really feel much like the old real-time strategy", but he thought Dominion was more like oldschool games in the genre. The game was designed to have a simple interface because Porter thought that RTS games had gotten too complex, and Porter said that the interface would probably be borrowed by other games. It was released as Ion Storm's debut title in June 1998, and it sold very badly with possibly less than 24,000 copies sold in four months.


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