Zwei II | |
---|---|
Developer(s) | Nihon Falcom |
Publisher(s) | Nihon Falcom |
Platform(s) | Windows |
Release | September 2008 |
Genre(s) | Action role-playing game |
Mode(s) | Single player |
Zwei II (ツヴァイ 2 Tsuvai 2?) is an action role-playing game developed by Nihon Falcom Corporation. It is a direct sequel to Zwei!! and is one of the latest next generation titles created by Falcom. Currently the game is only available for Windows. A new Windows 7-compatible version called Zwei II Plus, containing additional features, released on 24 December 2009.
Players alternate between two main characters Ragna and Alwen, with two other supporting characters replacing Alwen at certain points in the game. Ragna is adept in physical attacks, fighting with his unique Anchor Gear weapon, which receives numerous technical upgrades as the game progresses. Alwen is proficient in magic and is able to harness powerful elemental spells. The game starts with Ragna delivering cargo to the floating continent of Irrbard, when he is shot down from his airplane. Alwen, a vampire princess bonds with him to save his life and Ragna promises to reclaim Alwen's stolen castle to repay her.
The game plays similar to the 3D Ys series games, also produced by Falcom, with real time battles and a fixed camera that follows the main character from a medium distance. One major difference is the presence of an inactive secondary character who follows the player's character for most of the game, usually either Alwen or Ragna, depending on who the player isn't controlling at that point in time. Initialising a physical attack forces the player to control Ragna, while initialising a magical attack causes Alwen to fight. Both characters are controlled in the same way, although they have different offensive and defensive stats.
The game features a variety of villages, where players can converse with NPC characters in typical RPG fashion. Travel between locations occurs via Irrbard's overworld map. The majority of the game takes place in dungeons filled with traps and monsters. A dungeon is composed of a few stages, which are split into three floors each. Each stage contains many small puzzle elements, which need to be solved to earn rare treasures or to simply progress. There are many mini-bosses and a dungeon boss, with the dungeon bosses requiring specific strategies to defeat, such as waiting for their weak spot to open.