Yukinori Taniguchi | |
---|---|
Nationality | Japanese |
Born |
Hiroshima, Japan |
27 September 1968
World Touring Car Championship career | |
Debut season | 2008 |
Current team | NIKA Racing |
Car no. | 99 |
Former teams | N. Technology, bamboo-engineering, Wiechers-Sport, Campos Racing |
Starts | 41 |
Wins | 0 |
Poles | 0 |
Fastest laps | 0 |
Best finish | 18th in 2010 |
Previous series | |
2012 | Super GT |
Yukinori Taniguchi (谷口 行規 Taniguchi Yukinori?, born September 27, 1968 in Hiroshima, Hiroshima) is a Japanese businessperson and auto racing driver. He founded Yuke's, a video game developer company, in Sakai, Osaka in 1993.
As a child, Taniguchi became an enthusiastic arcade gamer, spending much time on early arcade games such as Space Invaders. By the time of high school, he was programming his own game and started working under contract for a local game company in Hiroshima. Two years later, he transferred to a highschool in U.S. and graduated from it in 1989. He entered into Osaka Prefecture University as an Engineering student but at the same time, he obtained a post as the chief of Osaka development department of Compile. In 1993, when he was 24 and in his third year of university, he set up his own company, Yuke's, in his own flat in Osaka and developed about 20 games before he graduated from the university.
In 1993, Taniguchi founded his own company, Yuke's, at his apartment in Sakai, Osaka. He developed about 20 games until his graduation from the university. After the graduation, he hit on the development of professional wrestling games to make use of 3D graphics performance of PlayStation thus his company's Toukon Retsuden, put on the market from Tomy in 1995. Unlike other 3D fighting games in the market which emphasised button mashing, Tokonretuden's game mechanics combined Submission-grapple-attack like rock-paper-scissor, launching the title as a million seller in Japan.
The success of the Toukon Retsuden series made Yuke's obtain capital and the company developed Evil Zone the first game to sell under the name of the Yuke's. The game did not succeed in Japan but the loss has recovered by sales in foreign countries, particularly from U.S. Because of this experience, he determined to aim at a United States market and developed WWF SmackDown!. The game that had been put on the market in 2000 not only was sold 2 million in the United States but also made success also in Japan. In Japan, the game contributed to the eminence improvement of World Wrestling Entertainment (WWE) that was the base of the game.