Yoshi Touch & Go | |
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North American box art
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Developer(s) | Nintendo EAD Group No. 4 |
Publisher(s) | Nintendo |
Director(s) | Hiroyuki Kimura |
Producer(s) | Takashi Tezuka |
Composer(s) |
Toru Minegishi Asuka Ohta Kazumi Totaka |
Series | Yoshi |
Platform(s) | Nintendo DS, Virtual Console (Wii U) |
Release |
Nintendo DS Wii U Virtual Console Commercial availability Free download promotion |
Genre(s) | Platforming, puzzle |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 75.01% |
Metacritic | 73/100 |
Review scores | |
Publication | Score |
GameSpot | 7.2/10 |
IGN | 8.8/10 |
USA Today |
Yoshi Touch & Go, known in Japan as Catch! Touch! Yoshi! (キャッチ!タッチ!ヨッシー! Kyatchi! Tatchi! Yosshī!?), is a video game that was developed and published by Nintendo for the Nintendo DS. It debuted in Japan on January 27, 2005, in North America on March 14, 2005, and in Europe on May 6, 2005. As of August 2007, the game sold 197,337 copies in Japan.Yoshi Touch & Go was produced by Takashi Tezuka and directed by Hiroyuki Kimura. It was one of the launch titles for the DS in Japan. The game was later released on the Wii U Virtual Console in 2015.
The game revolves around Yoshi and Baby Mario/Baby Luigi. Its graphical style and cast of characters originate from Super Mario World 2: Yoshi's Island. The game heavily utilizes the DS's touch screen capabilities, and makes use of the microphone as well. The challenge in the game comes from replaying the same modes over and over to get the best possible score, similar to the classic arcade games of the 1980s. Therefore, the difficulty of the game is based primarily on improving one's own skill.
The game begins with three different gameplay modes: "Score Attack", "Marathon", and the "multiplayer vs. mode". Additionally, the player can unlock "Time Attack" and "Challenge modes" by getting the high score in the "Score Attack" and "Marathon" modes. When the high score on the two new modes is achieved, the mini-game "Balloon Trip" is unlocked. There are two basic level types: a vertical level, where the player must lead Baby Mario through the sky safely to the ground; and a side-scrolling level, where the player takes control over different colored Yoshis, carrying Baby Mario on their back.