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Yoshi's Touch & Go

Yoshi Touch & Go
Ytagbox.jpg
North American box art
Developer(s) Nintendo EAD Group No. 4
Publisher(s) Nintendo
Director(s) Hiroyuki Kimura
Producer(s) Takashi Tezuka
Composer(s) Toru Minegishi
Asuka Ohta
Kazumi Totaka
Series Yoshi
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release Nintendo DS
  • JP: January 27, 2005
  • NA: March 14, 2005
  • EU: May 6, 2005
Wii U Virtual Console
Commercial availability
  • NA: April 9, 2015
  • PAL: July 23, 2015
Free download promotion
  • AU: June 25, 2015
  • EU: June 26, 2015
Genre(s) Platforming, puzzle
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 75.01%
Metacritic 73/100
Review scores
Publication Score
GameSpot 7.2/10
IGN 8.8/10
USA Today 3.5/5 stars

Yoshi Touch & Go, known in Japan as Catch! Touch! Yoshi! (キャッチ!タッチ!ヨッシー!, Kyatchi! Tatchi! Yosshī!), is a video game that was developed and published by Nintendo for the Nintendo DS. It debuted in Japan on January 27, 2005, in North America on March 14, 2005, and in Europe on May 6, 2005. As of August 2007, the game sold 197,337 copies in Japan.Yoshi Touch & Go was produced by Takashi Tezuka and directed by Hiroyuki Kimura. It was one of the launch titles for the DS in Japan. The game was released on the Wii U Virtual Console in 2015.

The game revolves around Yoshi and Baby Mario/Baby Luigi. Its graphical style and cast of characters originate from Super Mario World 2: Yoshi's Island. The game heavily utilizes the DS's touch screen capabilities, and makes use of the microphone as well. The challenge in the game comes from replaying the same modes over and over to get the best possible score, similar to the classic arcade games of the 1980s. Therefore, the difficulty of the game is based primarily on improving one's own skill.

The game begins with three different gameplay modes: "Score Attack", "Marathon", and the "multiplayer vs. mode". Additionally, the player can unlock "Time Attack" and "Challenge modes" by getting the high score in the "Score Attack" and "Marathon" modes. When the high score on the two new modes is achieved, the mini-game "Balloon Trip" is unlocked. There are two basic level types: a vertical level, where the player must lead Baby Mario through the sky safely to the ground; and a side-scrolling level, where the player takes control over different colored Yoshis, carrying Baby Mario on their back.

As opposed to the earlier Yoshi games, in Yoshi Touch & Go the player cannot take direct control over the characters. Instead, the Yoshis move from the left to the right automatically at a certain speed. However, the player can draw lines on the lower screen with the stylus, which creates clouds that will support a character. This attribute allows to create alternate routes to avoid enemies and obstacles. If the drawn clouds are impeding progress, they disappear by blowing into the microphone (sometimes blowing into the microphone won't work for the DS Lite). Enemies can be dispatched by drawing circles on them, which puts most of them into a bubble. In the side-scrolling level, a Yoshi can make an egg out of fruits by leading them to its mouth. By tapping on the screen, the Yoshi will launch an egg in that direction, which is useful for killing enemies or collecting coins and fruits. By tapping on a Yoshi himself, the player can make him jump, and tapping him again while he's in midair will cause him to do a flutter-kick jump.


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