Yoshi's Story | |
---|---|
North American cover art
|
|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Hideki Konno |
Producer(s) | Takashi Tezuka |
Composer(s) | Kazumi Totaka |
Series | Yoshi |
Platform(s) | Nintendo 64, iQue Player |
Release date(s) |
Nintendo 64
iQue Player
|
Genre(s) | Platformer |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 60% |
Metacritic | 65/100 |
Review scores | |
Publication | Score |
AllGame | |
GameSpot | 5.3/10 |
IGN | 7.0/10 |
Yoshi's Story, released in Japan as Yoshi Story (ヨッシーストーリー Yosshī Sutōrī?), is a side-scrolling platform game, published and developed by Nintendo for the Nintendo 64. It was first released on December 21, 1997, in Japan; March 10, 1998, in North America; and May 10, 1998, in PAL regions. It was re-released on the Wii's Virtual Console service in 2007. It was released on the Wii U Virtual Console in North America on March 24, 2016 and Europe on April 14, 2016. This was the last home console Yoshi game released until Yoshi's Woolly World in 2015.
Known as the sequel to the SNES title Super Mario World 2: Yoshi's Island, the game continues within the platform genre, presenting gameplay similar to its predecessor. However, Yoshi's Story turns in a more puzzle-oriented direction, with the aspect of challenge being foremost tied to the achievement of a high score by strategic means. Taking place within a pop-up storybook, the game features vivid pre-rendered 3D graphics, illustrating worlds that are crafted from different materials, such as cardboard, fabrics, plastic, and wood.
The player may choose between two different game modes from the game's main menu: Story Mode and Trial Mode. Upon entering either mode, the player will be able to select a course, find out which fruit will be the Lucky Fruit, and choose a Yoshi of desired color to play as. However, Trial Mode will be void of courses to play at the start of the game, as these will have to be unlocked by completing them in Story Mode.