Yakuza 5 | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Producer(s) | Toshihiro Nagoshi |
Writer(s) | Masayoshi Yokoyama |
Composer(s) | Mitsuharu Fukuyama Hidenori Shoji Hyd Lunch SoundDrive |
Series | Yakuza |
Platform(s) | PlayStation 3 PlayStation Network |
Release |
PlayStation 3
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 84.30% |
Metacritic | 83 of 100 |
Review scores | |
Publication | Score |
Destructoid | 8.5/10 |
Famitsu | 40/40 |
Game Revolution | |
GameSpot | 8/10 |
GamesRadar | |
IGN | 8.4/10 |
Hardcore Gamer | |
Hobby Consolas | 93% |
9/10 | |
PlayStation Universe | 9.5/10 |
The Game Scouts | 10/10 |
9/10 |
Yakuza 5 (Japanese: 龍が如く5 夢、叶えし者 Hepburn: Ryū ga Gotoku 5: Yume Kanaeshi Mono?, "Like a Dragon 5: Fulfiller of Dreams"), is a 2012 open world action-adventure video game developed and published by Sega for the PlayStation 3. The game is the fifth main entry in the Yakuza series of action-adventure games. The game was released in December 2012 in Japan, and localized for North America, Europe and Australia as a PlayStation Network download exclusive in December 2015. The game features a new graphics engine, unlike previous PS3 games in the series that have been re-utilizing the same engine since Ryū ga Gotoku Kenzan!. For the first time in the series, it features five settings across Japan along with five playable main characters. This game is also the first in the series to have a digital only release in the West.
The game's gameplay is relatively similar to previous games in the series, with a few changes. Similar to past games, gameplay is divided into two components being Adventure Mode and Combat Mode. Adventure Mode allows players to explore different areas and play spots across the city including mini-games. The cities will also be significantly bigger than previous games, providing more areas to explore in the game and is said to feature the greatest volume of play spots across cities in the series' history. The change between the game's Adventure Mode and Combat Mode is also said to be more seamless than previous games, which involved a transitional change when encountering enemies whilst in adventure mode. Controls for the game have also been said to have been improved "dramatically" as with the tempo of the game's combat mode.