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Yūto Tonokawa

Yūto Tonokawa
Born January 25
Saitama, Japan
Occupation Author, lyricist
Nationality Japanese
Genre Fantasy, Fiction
Notable works Little Busters!, Rewrite

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Yūto Tonokawa (都乃河 勇人 Tonokawa Yūto?, born January 25) (pseudonym) is a Japanese scenario writer originally from Saitama, Japan. He had worked for the visual novel studio Key under VisualArt's. He began working with Key on their sixth game Little Busters! and wrote the scenarios for two of the main heroines: Komari Kamikita, and Yuiko Kurugaya. Tonokawa also wrote the scenario for Sasami Sasasegawa in Little Busters! Ecstasy. He provided the lyrics to one of the ending themes from the same game, "Alicemagic", as his first job as a lyricist. Tonokawa wrote the scenarios for Chihaya Ohtori and Sizuru Nakatsu in Key's ninth game Rewrite. Among Key's staff, Tonokawa updated the company's official blog the most often. Despite his accomplishments, Tonokawa has referred to himself as "only an incompetent writer." In July 2008, Tonokawa was living in the same apartment building in Osaka that Jun Maeda had once lived in, though he did not know this when he moved into the building. Tonokawa resigned from Key in 2015.

Yūto Tonokawa started writing while in junior-high school, though these were only short stories. He stated himself that while he never read much, he did read light novels and modern literature while in junior-high. While in high school, Tonokawa read works by the philosophers Søren Kierkegaard and Ludwig Wittgenstein, and Japanese folklorists Kunio Yanagita and Shinobu Orikuchi. Tonokawa at one point wanted to be either a voice actor or manga author, and it was not until after he entered high school that he decided to become a scenario writer. Since he wanted to participate in a job that told stories, he feels that either way he has achieved that goal. While still in school, Tonokawa experimented on the KiriKiri scripting engine and made an amateur "novel game", but it did not have visuals or music. He felt it was a good learning experience as a scenario writer since he discovered how different it is to write regular stories compared to writing scenarios for a game.


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