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Xenosaga Episode I

Xenosaga Episode I
North American box art.
Developer(s) Monolith Soft
Publisher(s) Namco
Director(s) Tetsuya Takahashi
Producer(s) Hirohide Sugiura
Artist(s) Kunihiko Tanaka
Yasuyuki Honne
Writer(s) Tetsuya Takahashi
Soraya Saga
Norihiko Yonesaka
Composer(s) Yasunori Mitsuda
Series Xenosaga
Platform(s) PlayStation 2
Release
  • JP: February 28, 2002
  • NA: February 25, 2003
Genre(s) Role-playing video game
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 83.87%
Metacritic 83 out of 100
Review scores
Publication Score
Edge 7.7 out of 10
Famitsu 33 out of 40
GamePro 4.5 out of 5
GameSpot 8.1 out 0f 10
IGN 8.8 out of 10

Xenosaga Episode I: Der Wille zur Macht (ゼノサーガ エピソードI 力への意志 Zenosāga Episōdo Wan Chikara e no Ishi?) is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2 and the first title in the Xenosaga series. Der Wille zur Macht, "The Will to Power", is a reference to Friedrich Nietzsche's posthumous collection of notes and unused aphorisms. While supplies lasted, players who pre-ordered Episode I received a limited-edition artbook featuring original art from the game.

Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.

Episode I was written and directed by Tetsuya Takahashi, director of the PlayStation game Xenogears. The Xenosaga series is often claimed to be a spiritual prequel to Takahashi's earlier game.

In Episode I, the player controls a party of up to three characters, one of which represents the group on the map screen. Players progress through the story by crossing areas and fighting various enemies and bosses along the way. Enemies are not encountered randomly; they patrol fixed locations on each map. When the player touches an enemy, he or she will enter a battle. Like most RPGs, battles in Episode I feature turn-based combat, which involves a numeral system that determines health (Hit Points), magic/mana (), and damage. Status effects are common in Xenosaga, and feature both beneficial and detrimental effects. Benefits include increasing damage or defense, while detriments include falling asleep or being poisoned. Characters gain experience points after each battle and when a character obtains a certain amount of points, he or she levels up. When a character rises in level, his or her statistics increase accordingly, although there are other ways to increase them.


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