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X3: Terran Conflict

X3: Terran Conflict
X3TC Box.jpg
European box art
Developer(s) Egosoft
Publisher(s) Deep Silver
Interactive Gaming Software (US)
Distributor(s) Valve Corporation (Steam)
Noviy disk (RU)
Virtual Programming, Ltd. (App Store)
Series X
Engine X3 Reality
Platform(s) Microsoft Windows, Mac OS X, Linux
Release 16 October 2008 (EU)
25 December 2008 (RU)
7 April 2009 (US)
Genre(s) Space trading and combat simulator
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 77.91
Metacritic 73%
Review scores
Publication Score
AllGame 3.5/5 stars
IGN 8/10
GameShark B-
Game Vortex 95%

X3: Terran Conflict (Usually shortened to X3TC and trademarked as X3: Terran Conflict), is a space trading and combat simulator from German developer Egosoft and is the culmination of their X series of computer games. Described as a stand-alone game, based on X3: Reunion, it boasts new plot lines, features and assets. It was first released on October 2008 for the European market and Steam.

X3: Terran Conflict is a single player, first-person space-based simulator where the player can explore and expand in a constantly changing environment. The player can navigate his/her ship across numerous sectors owned by the various races (Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirate and Yaki) which are connected through devices termed Jumpgates, allowing for large-scale travel in the game universe. The entire game universe holds thousands of persistent stations and ships, with a varying economy which the player is encouraged to take part in through trading, construction, and in some instances combat. The game is open-ended, and the player is free to explore and perform various tasks at will, unless a mission instructs otherwise. There are several alien races which the player can interact with, through these interactions shaping his relationship with the races, becoming either friend or foe. Some races are presented as a constant threat where friendship is not an option. Each race has a military presence across the universe and skirmishes can break out without the player's involvement.

The player is capable of acquiring many different types of property, such as ships, stations, and factories. Ships can be piloted manually in the first-person by the player, or can be ordered to perform various tasks on their own such as engaging in combat and trading. Ships can also be grouped together to form wings, where they attempt to perform a task assigned by the player together without the player needing to order them individually. The number of assets the player can own is not limited by the game. Types of ships range from small scout ships equipped with light weaponry and shielding to large capital ships with various capabilities, which can be used for offense, factory construction, ware production or other purposes.

Combat can range from dogfights between small ships to large fleet battles involving many ships, small to large alike. There are several classes of weapons available for use, such as beam weapons, energy projectiles, ammo-based projectiles which must be kept stocked with the appropriate ammunition, various types of missiles, as well as mines. Each ship is usually capable of equipping a wide array of weapons, usually limited by the constructing race and ship size.


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