X-Men: Next Dimension | |
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Developer(s) | |
Publisher(s) | Activision |
Distributor(s) | Marvel Entertainment |
Platform(s) | |
Release date(s) | |
Genre(s) | Versus fighting |
Mode(s) |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (GC) 62.62% (PS2) 61.79% (Xbox) 59.30% |
Metacritic | (GC) 63/100 (PS2) 61/100 (Xbox) 56/100 |
Review scores | |
Publication | Score |
EGM | 6.67/10 |
Eurogamer | 3/10 |
Game Informer | 7.75/10 |
Game Revolution | C+ |
GameSpot | 6.4/10 |
GameSpy |
(Xbox) |
GameZone | (GC) 7.3/10 7/10 |
IGN | (PS2) 7.2/10 (GC) 7/10 (Xbox) 6.7/10 |
Nintendo Power | 3.6/5 |
OPM (US) | |
OXM (US) | 7.3/10 |
X-Men: Next Dimension (alternatively titled X-Men: Mutant Academy 3) is a fighting game, released in 2002 for the PlayStation 2, Xbox and GameCube video game consoles. It is the third and final installment in the X-Men: Mutant Academy fighting game series, following X-Men: Mutant Academy and X-Men: Mutant Academy 2.
Next Dimension expands upon the concept of the first two games by adding several new characters, 3-D maps, and a story mode, which allows the player to fight a series of battles in between short movies that move the plot along. The plot of the story mode is loosely based on the comic story "Operation: Zero Tolerance".
Narrated by Patrick Stewart (reprising his role as Professor Charles Xavier from the X-Men films), the game's plot is built around the Prime Sentinels retrieving the head of Bastion, and Bastion's subsequent attempt to wipe out mutant-kind. The game opens with the Prime Sentinels freeing Bastion from S.H.I.E.L.D. imprisonment, and then disguising themselves and selling the defense plans of Professor Xavier's School for Gifted Youngsters to the Brotherhood—the training grounds and home of the X-Men. The game then moves forward to Forge fighting off Mystique and Nightcrawler in a city ravaged by a Prime Sentinel invasion. The graves of Anthony Stark, Warren Worthington III, Peter Parker, and Benjamin Grimm can be seen in the background. This is revealed to be a Danger Room simulation, and the X-Men begin training their adaptivity by fighting opponents who have a tactical advantage.