Worms | |
---|---|
Developer(s) | Team17 |
Publisher(s) | Ocean Software |
Designer(s) | Andy Davidson |
Composer(s) | Bjørn Lynne |
Series | Worms |
Platform(s) | Amiga, Amiga CD32, Game Boy, Sega Genesis, Atari Jaguar, Mac OS, IBM PC compatible (MS-DOS), PlayStation, Sega Saturn, Super NES |
Release |
Amiga, CD32, Game Boy & Mac
PlayStation SNES
Jaguar
|
Genre(s) | Artillery, Strategy |
Mode(s) | Single player, Multiplayer |
Review scores | |
---|---|
Publication | Score |
AllGame | (PS1) |
EGM | 8.625/10 (SAT) |
GameSpot | 7.6/10 (PC) |
Amiga Power | 60% (Amiga) |
Maximum | (PC, SAT) |
Next Generation | (SAT, PS1) |
Sega Saturn Magazine | 90% (SAT) |
Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games.
Worms is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Worms is a turn based artillery game, similar to other early games in the genre such as Scorched Earth. Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games in the Worms series.
Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and sudden death where the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels.
When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. The types of playable terrains include "island" (terrain floating on a body of water), or "cave" (cave with water at the bottom and terrain at both top and bottom of the screen that certain weapons such as "Air Strike" cannot go through; this type is not available in 3-D versions due to camera restrictions). If a worm is hit with a weapon, the amount of damage dealt to the worm will be removed from the worm's initial amount of health. The damage dealt to the attacked worm or worms after any player's turn is shown when all movement on the battlefield has ceased.