Worms | |
---|---|
Developer(s) | Team17 |
Publisher(s) | Ocean Software |
Designer(s) | Andy Davidson |
Composer(s) | Bjørn Lynne |
Series | Worms |
Platform(s) | Amiga, Amiga CD32, Game Boy, Sega Genesis, Atari Jaguar, Mac OS, IBM PC compatible (MS-DOS), PlayStation, Sega Saturn, Super NES |
Release |
Amiga, CD32, Game Boy & Mac
PlayStation SNES
Jaguar
|
Genre(s) | Artillery, Strategy |
Mode(s) | Single player, Multiplayer |
Review scores | |
---|---|
Publication | Score |
AllGame | (PS1) |
EGM | 8.625/10 (SAT) |
GameSpot | 7.6/10 (PC) |
Amiga Power | 60% (Amiga) |
Maximum | (PC, SAT) |
Next Generation | (SAT) |
Sega Saturn Magazine | 90% (SAT) |
Worms is an artillery strategy video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games.
Worms is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Worms is a turn based artillery game, similar to other early games in the genre such as Scorched Earth.
The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been covermounted previously. The game at this stage was called Total Wormage (possibly in reference to Total Carnage) and it did not win the competition. Davidson sent the game to several publishers with no success. He then took the game to the European Computer Trade Show, where he met with Mark Foreman – Head Games Buyer at GEM Distribution. Mark suggested to Andy that he should speak to Ocean/Team17 as they would be an ideal partner – they also had a stand at the show. Team17 made an offer on-the-spot to develop and publish the game.
During the development of Worms 2, Andy Davidson wrote Worms – The Director's Cut, a special edition produced exclusively for the AGA chipset Amiga. Only 5000 copies were ever sold. It was also the last version released for the Commodore Amiga platform from which the game originated.
The references to the developers' home county, Yorkshire, is visible, with a soundbank named "Tykes", which is a Yorkshire accent, and in the "Hell" level found in the single player mission mode, a sign with "Welcome to Ossett! Ha! ha! ha!" written on it.