Wonder Boy in Monster Land | |
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Cover artwork for the Master System version.
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Developer(s) |
Westone Bit Entertainment Sega (Master System) |
Publisher(s) | Sega |
Director(s) | Ryuichi Nishizawa |
Producer(s) | Ryuichi Nishizawa |
Designer(s) | Ryuichi Nishizawa |
Programmer(s) | Ryuichi Nishizawa Michishito Ishizuka |
Artist(s) | Hiromi Suzuko Rie Ishizuka |
Composer(s) | Shinichi Sakamoto |
Platform(s) | Arcade, Master System, Commodore 64, Famicom, PC Engine, Amstrad CPC, ZX Spectrum, Amiga, Atari ST, mobile phones, Virtual Console, PlayStation Network, Xbox Live Arcade |
Release date(s) | |
Genre(s) |
Platform Action RPG |
Mode(s) | Single player, two players (alternately) |
Cabinet | Upright |
Arcade system | System 2 |
Display |
Raster, standard resolution (Used: 256 x 224) horizontal orientation |
Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land (ワンダーボーイモンスターランド Wandā Bōi Monsutā Rando?), is an action role-playing platform video game developed by Westone Bit Entertainment and released by Sega for arcade cabinets in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.
The arcade version of Wonder Boy in Monster Land amassed moderate sales, and the Master System version received overall positive reviews in all aspects and has been highly regarded as one of the better titles in the Master System library. Reviews praised the game for its colorful graphics, smooth controls, gameplay, and replay value. Other ports received mixed reception: criticisms included very slow multi-load times on the home computer versions, sub-quality sound, and reduced gameplay area size. A later port to the Nintendo Virtual Console drew additional praise.