*** Welcome to piglix ***

Wolfenstein RPG

Wolfenstein RPG
Wolfenstein Logo.jpg
Wolfenstein RPG logo
Developer(s) id Software
Fountainhead Entertainment
Publisher(s) EA Mobile
Director(s) Katherine Anna Kang
Producer(s) Katherine Anna Kang
Designer(s) Matthew C. Ross
Programmer(s) John Carmack
Series Wolfenstein
Platform(s) Java ME, BREW, iOS
Release date(s) Java ME, BREW
September 30, 2008
iOS
May 11, 2009
Genre(s) First-person shooter, role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings (PC) 87.50%
Review scores
Publication Score
G4 3/5
GameSpot 75/100
IGN 8.5/10

Wolfenstein RPG is a first-person shooter and role-playing video game developed by id Software and Fountainhead Entertainment, released in September 2008 for mobile phones and in May 2009 for iOS (no longer available from Apple's app store).

While the original Wolfenstein 3D contained Nazi castles full of swastikas and sour-looking Hitler portraits, Wolfenstein RPG is decidedly lighter in tone, with mutant chickens, romance novels, and a playful giant named Gunther. Sgt.William "B.J." Blazkowicz of the Wolfenstein series of video games, is being held captured by the Axis military. He must now escape his captors and try to save the world by defeating the Paranormal Division. To stop the Axis' diabolically evil Paranormal Division, he must escape prison, navigate towns, and infiltrate Castle Wolfenstein. On his way he can use tools and items he comes across such as boots, fist and toilets. He will inflict serious damage with weapons such as a flamethrower, a rocket launcher, and a Tesla.

The gameplay follows the recipe from Doom RPG as it is shown in the first person while being a turn-based role-playing game rather than a shooter and puts emphasis on the plot. Combat and movement are turn-based, allowing the player time to select their responses in combat. The player turns at 90 degree angles and moves space by space. One step or action by the player allows all other characters in the area to take one step or action themselves. The game takes advantage of its deliberately slow pace, encouraging players to take their time and check out every little corner, read the books on every bookshelf, and destroy all the furniture to see if anything is hidden within. Levels include underground passages and weapon development laboratories plus a level involving a moving vehicle.

The game also includes two mini games: the card game War as well as Chicken Kicking, where the player is awarded points for kicking a chicken into a score area.


...
Wikipedia

...