Wizardry: Tale of the Forsaken Land | |
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Developer(s) | Racjin |
Publisher(s) | Atlus |
Series | Wizardry |
Platform(s) | PlayStation 2 |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Wizardry: Tale of the Forsaken Land is a 2001 PlayStation 2 role-playing video game and a spin-off of the Wizardry series, published by Atlus. It was released in Japan under the title Busin: Wizardry Alternative.
Tale of the Forsaken Land takes place in the kingdom of Duhan, which was recently struck by a disaster known as The Flash. The Flash not only killed thousands, but also left Duhan in a state of perpetual cold, and separated from the outside world. On the outskirts of town lies the Labyrinth of Duhan, which the player-created protagonist must explore, whether for treasure, the truth about his own past, or for the kingdom.
Like the other games in the series, Tale of the Forsaken Land uses a first person perspective. Other elements such as classes, races, class changes, and magic resembling Wizardry I-V are implemented as well. The classes, Warrior, Priest, Thief, Sorcerer, Bishop, Samurai, Knight, and Ninja, all have initial requirements that must be met in order to choose them, such as attributes and alignment, making some classes possible only after one has gained enough experience in the dungeon. Movement through town is done by choosing locations from a 3D menu that scrolls to the location in the town, and the options are fairly straightforward. The Guild Hall allows group reformation and the creation of new members from scratch, much the same way as the initial character is generated, as well as the learning of new group "tactics" such as 'Charge', which require that the group rapport is at a certain minimum (if one continues to annoy their group members by attacking friendly monsters, or acting inconsistent with their alignment, they will lose their trust in them, thus invalidating that tactic).
The Inn is where characters must go to gain benefits from any level increases, as well as recover lost HP and MP. The Church, known as 'Salem Temple', is where any parties must go to recover from negative status effects(at least, without the aid of a proper healer in the group), and to revive dead party members (not always guaranteed to work, especially if a party member has been reduced to Ash). Vigger's Shop is where one can sell and buy items as well as craft magic stones that allow one to learn new spells or enhance old ones. Additionally, Vigger can unequip cursed items, or remove their curse entirely(though this will render the item worthless), as well as appraise items of unknown value. Lastly, there is the Tavern, 'Luna Light', where party members can be dismissed and recruited, and quests from the locals can be taken on by the protagonist for assorted rewards, as well as the gaining of new party members.