European cover art
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Developer(s) | Sony Studio Liverpool |
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Publisher(s) | Sony Computer Entertainment |
Series | Wipeout |
Platform(s) | PlayStation Portable |
Release date(s) |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 88% |
Review scores | |
Publication | Score |
1UP.com | 9/10 |
Edge | 8/10 |
GamePro | 4.5/5 |
GameSpot | 8.8/10 |
GameSpy | |
GamesRadar | |
IGN | 9.3/10 |
Wipeout Pure (stylised as wipE'out pṳre) is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. It was first released on 24 March 2005 in North America, on 7 April 2005 in Japan and on 1 September 2005 in Europe. It is the sixth instalment of the Wipeout series and was released simultaneously with the launch of the PlayStation Portable. The game takes place in the year 2197, exactly 100 years after Wipeout 2097, and revolves around players competing in the FX300 anti-gravity racing league.
Developed by Liverpudlian Sony Studio Liverpool (formerly known as Psygnosis), production of Wipeout Pure started in August 2003 and lasted until early 2005. Throughout development, the team created entirely new user interfaces and other algorithms which sped up the development process in time for the PlayStation Portable's launch in March 2005. The game received positive reviews from critics upon release. Reviewers unanimously praised the graphics, track designs and general aesthetics; however, some noticed occasional framerate fluctuations.
Wipeout Pure is a racing game which is set in the year 2197, exactly 100 years after the events of Wipeout 2097, and revolves around players competing in the FX300 anti-gravity racing league. Players control anti-gravity ships which are owned racing corporations (effectively referred to as 'teams' in-game). There are a total of eight teams featured in the game, with one ship available for each. Every ship has different characteristics, for example each ship has variations in handling, thrust, maximum speed and shield strength. Each craft is equipped with an energy shield which absorbs damage sustained during a race; energy is lost whenever the player's ship collides or is hit by weapons fire. If the shield runs out, the player's ship will explode and is consequently eliminated from the race. However, the player may replenish energy by absorbing weapon pick-ups.