Wipeout | |
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European PlayStation cover art
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Developer(s) | Psygnosis |
Publisher(s) | Psygnosis |
Director(s) | John White |
Producer(s) | Dominic Mallinson |
Designer(s) | Nick Burcome |
Composer(s) | Tim Wright |
Series | Wipeout |
Platform(s) | PlayStation, MS-DOS, Microsoft Windows, Sega Saturn |
Release | |
Genre(s) | Racing |
Mode(s) |
Single-player Multiplayer |
Review scores | |
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Publication | Score |
Edge | (PS1) |
EGM | 7.125/10 (SAT) |
IGN | 8/10 (PS1) |
Maximum |
(PS1) (SAT) |
Next Generation |
(PS1) (SAT) |
Wipeout (stylised as wipE'out") is a futuristic racing video game developed and published by Psygnosis. It is the first game in the Wipeout series and is set in 2052. It was originally released in 1995 for PlayStation and PCs running MS-DOS, and in 1996 for Sega Saturn, being a launch title for the PlayStation in Europe and North America. It has since been re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007.
Set in 2052, players compete in the F3600 anti-gravity racing league, piloting one of a selection of craft in races on several tracks around the world. Unique at the time, Wipeout was noted for its futuristic setting, weapons designed to both stall and destroy enemy opponents and its marketing campaign designed by Keith Hopwood and The Designers Republic. The game features original music from CoLD SToRAGE, with tracks by Leftfield, The Chemical Brothers and Orbital appearing on some versions. The game was critically acclaimed on release; critics praised the game for its originality and its vast "unique techno soundtrack". However, it was criticised for its in-game physics. Wipeout managed to spawn several sequels to critical acclaim.
Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. The game allows the player to pilot one of a selection of craft in races on several different tracks. There are four racing teams to choose from, and two ships for each team. Each ship has its distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power-up pads found on the tracks, the player can pick up various weapons and power-ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles. The power-ups allow the player to either protect their craft or disrupt the competitors' craft.