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WinBack

WinBack
WinBack.jpg
Developer(s) Omega Force
Publisher(s) Koei
Director(s) Tomonori Miyazaki
Platform(s) Nintendo 64, PlayStation 2, PlayStation Network
Release
Genre(s) Third-person shooter
Mode(s) Single player, multiplayer
Aggregate score
Aggregator Score
GameRankings 75.3%
Review scores
Publication Score
Famitsu 30 / 40 (N64)
30 / 40 (PS2)
GameFan 92 / 100
GamePro 4/5 stars (N64)
4/5 stars (PS2)
GameSpot 6.1 / 10 (N64)
7.2 / 10 (PS2)
IGN 8 / 10 (N64)
7.3 / 10 (PS2)
GameCritics.com 9.5 / 10
Gaming Target 8.1 / 10 (N64)
8.5 / 10 (PS2)

Winback (known as Operation: Winback in Australia and Europe) is a third-person shooter video game developed by Koei's Omega Force studio for the Nintendo 64 in 1999 and PlayStation 2 in 2001. A second game with no related storyline, WinBack 2: Project Poseidon, produced by Cavia for the PlayStation 2 and Xbox game consoles, was released on April 25, 2006.

The story follows one Jean-Luc Cougar, a secret agent infiltrating a laser satellite's command center. Gameplay revolves around its innovative cover system, in which the player takes cover behind corners and then ducks out to shoot. The player cannot move while shooting; instead, the control stick is used to aim, a task made easier by the fact that every weapon is equipped with a laser sight.

The game was influenced by Metal Gear Solid and, in turn, WinBack's cover system eventually went on to influence several later shooters, including Metal Gear Solid 2: Sons of Liberty (2001) and Kill Switch (2003), which in turn influenced games like Gears of War (2006). The cover system has since become a staple of third-person shooters.WinBack also featured a laser-sight mechanic that was later incorporated in action games such as Metal Gear Solid 2 and Resident Evil 4 (2005), and in turn would also become a staple of third-person shooters.


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