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Wii Fit

Wii Fit
Wii Fit PAL boxart.JPG
Wii Fit European box art
Developer(s) Nintendo EAD Group No. 5
Publisher(s) Nintendo
Director(s) Hiroshi Matsunaga
Producer(s) Tadashi Sugiyama
Composer(s) Toru Minegishi
Manaka Tominaga
Shiho Fujii
Series Wii
Engine Wii Sports (modified)
Platform(s) Wii
Release date(s)
  • JP: December 1, 2007
  • EU: April 25, 2008
  • AU: May 8, 2008
  • NA: May 21, 2008
Genre(s) Fitness game
Aggregate scores
Aggregator Score
GameRankings 81.18%
Metacritic 80/100
Review scores
Publication Score
1UP.com B+
CVG 6.8/10
Eurogamer 8/10
Game Revolution C+
GameSpot 7.0/10
IGN 8.0/10
ONM 91%
X-Play 4/5

Wii Fit (Wiiフィット Wī Fitto?) is a video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console. It is an exercise game consisting of activities using the Wii Balance Board peripheral. As of March 2012, Wii Fit has held the position of third best selling console game not packaged with a console, with 22.67 million copies sold.

The game uses a unique platform peripheral called the Wii Balance Board, on which the player stands during exercise. The game features yoga, strength training, aerobics, and balance games. Matsunaga described the game as a "way to help get families exercising together".Wii Fit has been used for physiotherapy rehabilitation and has been adopted by various health clubs around the world. Additionally, the game has been used in nursing homes to improve posture in the elderly. The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities.

Wii Fit requires the use of the Wii Balance Board, a unique platform peripheral that the player stands upon during play. Similar to a bathroom scale, the Wii Balance Board is capable of measuring a person's weight, but is also able to detect the person's center of balance (COB),a feature heavily utilized in the game. Wii Fit contains more than 40 activities designed to engage the player in physical exercise, which consist of yoga poses, strength training, aerobics, and balance games. Most activities generally focus on maintaining COB and improving posture.


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