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Where in the World is Carmen Sandiego? (1985 video game)

Where in the World is
Carmen Sandiego?
Where in the World Is Carmen Sandiego 1985 Cover.jpg
Developer(s) Broderbund
Publisher(s) Broderbund
Series Carmen Sandiego
Platform(s) Apple II, MS-DOS, Commodore 64, Master System, Amstrad CPC, TRS-80 CoCo

Updated version
Macintosh, Amiga, Apple IIgs, MS-DOS, TurboGrafx-CD, Atari ST, Genesis, SNES
Release 1985 (original)
1989 (updated)
Genre(s) Educational/strategy
Mode(s) Single-player
Where in the World Is
Carmen Sandiego? Deluxe
Where in the World Deluxe cover.jpg
Developer(s) Brøderbund Software
Publisher(s) Brøderbund Software
Series Carmen Sandiego
Platform(s) MS-DOS, FM Towns, Microsoft Windows, Mac OS
Release 1992
Genre(s) Educational/strategy
Mode(s) Single-player
Awards
Publication Award
Software Publishers Association (1985) Best Learning Product
Classroom Computer Learning (1986) Outstanding Software Award
Software Publishers Association SPA Certified Platinum
Software Publishers Association Certified Diamond

Where in the World is Carmen Sandiego? is an educational video game released by Broderbund in 1985. It is the first product in the Carmen Sandiego franchise. The game was distributed with The World Almanac and Book of Facts, published by Pharos Books. An updated version of the game was released in 1989 entitled Where in the World is Carmen Sandiego? (Enhanced), that did not have the almanac copy protection but disk based copy protection. A remake, Where in the World Is Carmen Sandiego? Deluxe was released in 1992. This version featured additional animation and a reworked interface from the 1985 version. Some of the bonus features include: "digitized photos from National Geographic, over 3200 clues, music from the Smithsonian/Folkways Recordings, 20 villains, 60 countries, and 16 maps".CD-ROM versions for MS-DOS and Macintosh were released in 1992, and a Windows version was released in 1994.

In the game, the player takes the role of a rookie in the ACME Detective Agency, tasked to track down crooks from the V.I.L.E. organization that have stolen famous works. They do this by using their knowledge of geography (aided by the Almanac) to question witnesses or investigate clues to track down where the crook has gone. Successfully solving these crimes increases the player's rank in ACME, leading to more difficult cases and eventually tasked to find the lead of V.I.L.E., Carmen Sandiego.

The game was initially developed as a menu-driven interface to replace the text-driven interface of adventure games like Colossal Cave Adventure for graphic-enabled computers like the Apple II. Along the way, the idea of introducing geography as part of the game and distributing the Almanac with the game shifted its approach. While it was not intended as an education game at release, the game proved very successful as an education tool for schools. By 1995, over 4 million copies of the game had been sold, and established the Carmen Sandiego franchise.


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