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Carmen Sandiego

Carmen Sandiego
Carmen Sandiego.png
Created by Broderbund
Original work Where in the World Is Carmen Sandiego?
Print publications
Book(s) John Peel
Melissa Peterson
Comics DC Comics
Films and television
Film(s) Where in the Universe is Carmen Sandiego?
Television series Where in the World Is Carmen Sandiego?
Where in Time Is Carmen Sandiego?
Netflix series (2019)
Animated series Where on Earth Is Carmen Sandiego?
Theatrical presentations
Musical(s) Where in the World of Music Is Carmen Sandiego?
Games
Video game(s) Computer game series
Audio
Soundtrack(s) Where in the World Is Carmen Sandiego?
Carmen Sandiego: Out of This World
Miscellaneous
Annual event Carmen Sandiego Day
Untitled Netflix series
Carmen Sandiego Netflix.jpg
Promotional material for the upcoming series
Genre Educational, Mystery
Based on Carmen Sandiego
Starring Gina Rodriguez (Carmen Sandiego)
Finn Wolfhard (Player)
Production
Producer(s) Houghton Mifflin Harcourt

Carmen Sandiego (sometimes referred to as Where in the World is Carmen Sandiego?) is a media franchise that originated in 1985 with a series of educational video games developed by American gaming company Broderbund. The franchise centers around the fictional titular villain and international master thief of the same name, who is the ringleader of the criminal organisation, V.I.L.E.; the protagonists (most often including a computer player) are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, with the ultimate goal is to capture Carmen Sandiego herself.

The franchise primarily focuses on teaching children geography, but has also branched out into history, mathematics, language arts, and other subjects. An attempt was made to create a series of state-specific games in the late 1980s, but the only prototype to be completed was North Dakota. Beginning in 1988, Carmen Sandiego Days became popular across American schools. In the 90's, the franchise extended to gameshows, an animated TV series, planetarium shows, concert series, music albums, books and comics, and board games. Towards the turn of the 21st century, the Carmen Sandiego property passed through a series of five corporate hands: Broderbund (1998), The Learning Company (1999), Mattel (2000), The Gores Group (2001), and Riverdeep (2002). Subsequent acquisitions and mergers of Riverdeep led to the franchise currently being in the posession of Houghton Mifflin Harcourt.

One aspect of the series that has received consistent praise by critics is its depiction of strong, independent, and intelligent woman of minority. Carmen Sandiego herself is Latino, and it has never been implied that her ethnicity is correlated to her thievery. Meanwhile, The Chief (originated by Lynne Thigpen) is American-American, a bold choice for children's television when she first debuted in 1991. These two characters have helped to bring such representations into the mainstream and legitimise leadership roles for young women.


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Wikipedia

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