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Way of the Warrior (video game)

Way of the Warrior
Way of the Warrior cover.png
Developer(s) Naughty Dog
Publisher(s) Universal Interactive Studios
Director(s) Jason Rubin
Producer(s) Jason Rubin
Andy Gavin
Designer(s) Jason Rubin
Andy Gavin
Programmer(s) Andy Gavin
Artist(s) Jason Rubin
Composer(s) Rob Zombie
Platform(s) 3DO
Release
  • NA: November 1, 1994
  • JP: May 26, 1995
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Way of the Warrior is a fighting game developed by Naughty Dog and published by Universal Interactive Studios for the 3DO in 1994. The game was released in North America on November 1, 1994, and later released the following year in Japan on May 26. The game's soundtrack consists of music from the 1992 White Zombie album La Sexorcisto: Devil Music, Vol. 1.

Developed by Naughty Dog for Universal Interactive Studios, Way of the Warrior features high resolution graphics, characters with detailed storylines, and ultra-violent finishing moves. Players have to combat different fighters, their own character's "shadow", and two bosses to achieve complete victory. Each character has a standard arsenal of offensive and defensive fighting moves, combination attacks, and special moves that kills the defeated opponent in an extreme manner.

Players had to combat nine different World Warriors, his or her character's shadow, then defeat a dragon (High Abbot), and then a skeleton (Kull) in order to be sealed into "The Book of Warriors." Each character had a standard arsenal of offensive and defensive fighting moves, combination attacks, and special moves that killed the defeated opponent in an ultra-violent manner. The game also had several hidden characters that could be unlocked with secret codes.

The fighters were portrayed by friends and relatives of Naughty Dog employees. They each had a distinctive code name and a profile.

Production of Way of the Warrior began in 1993. Development took place over the course of 12 months on a budget of $100,000. During that time Naughty Dog was bankrupt, and barely had any money to finish the game. Friends of the company were enlisted to portray the game's characters. As Naughty Dog could not afford a chroma key system or any kind of motion capture backdrop, a yellow sheet was glued to a wall in the developers' apartment. However, the apartment turned out to be too small. To film the moves in the game, Jason Rubin had to open the front door and shoot from the apartment hallway. The neighbors mistakenly believed that the crew were filming kinky pornographic films. Pillow cases and sheets, various items within the apartment, McDonald's Happy Meals and inexpensive knick knacks were used to create the costumes of the characters. To round out the experience, Jason Rubin joined in and participated by portraying two of the characters in the game. After the game was completed, Naughty Dog presented Way of the Warrior to Mark Cerny of Universal Interactive Studios (now the defunct Vivendi Games). Cerny was pleased with the product and agreed to have Universal Interactive Studios be the publisher of the game, as well as signing on Naughty Dog for three additional games (which would later become Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped).


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