Waterworld | |
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Virtual Boy cover art
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Developer(s) |
Ocean of America (VB, SS) DMA Design (SNES) Data Design Interactive (MD) PAM Development (GB) Intelligent Games (PC) |
Publisher(s) |
Ocean Software (VB, SNES, GB) Interplay Entertainment (PC) |
Designer(s) | Steve Woita (VB, SS) |
Platform(s) | Virtual Boy, Super NES, Game Boy, MS-DOS, Microsoft Windows |
Release |
Super NES and Game Boy
1997 |
Genre(s) | Action |
Mode(s) | 1 - 9 players (Alternating) |
Waterworld is a video game released for the Super Nintendo Entertainment System, Virtual Boy, MS-DOS, Microsoft Windows and Game Boy, based on the film of the same name, along with unpublished versions for the Mega Drive/Genesis and Sega Saturn. These games were produced by Ocean Software. The SNES and Game Boy games were released only in Europe in 1995 and the Virtual Boy game was released exclusively in North America in November 1995. It was released for PC in 1997. The game received widespread negative reviews and the version released for the Virtual Boy is generally considered to be the worst game of its 22 releases.
The game is focused around the Mariner's (the main character) trimaran, which the player moves around a 3-D world, shooting enemies on personal water crafts called Smokers. It is a form of 3D shoot 'em up, similar to that of the All-Range Mode in Star Fox 64.
The objective is to keep the Smokers from grabbing Atollers (inhabitants of Atoll) placed around the playing field. To keep them from being captured, the player must shoot the Smokers using the L and R buttons on the Virtual Boy's controller while moving around with either of the two directional pads.
Like all other Virtual Boy games, Waterworld uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect. While all the other versions of Waterworld are single player only, the Virtual Boy edition supports up to nine players.
Waterworld for Super NES was released in 1995 in Europe by Ocean Software. It was only released in PAL territories, but an NTSC version had been scheduled for release in December 1995, and given a lengthy review in that month's issue of Nintendo Power.