Watch Dogs 2 | |
---|---|
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) |
|
Producer(s) | Dominic Guay |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Writer(s) |
|
Composer(s) | Hudson Mohawke |
Platform(s) | |
Release |
PlayStation 4, Xbox One
|
Genre(s) | Action-adventure, third-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | (PC) 75/100 (PS4) 82/100 (XONE) 81/100 |
Review scores | |
Publication | Score |
Destructoid | 8.5/10 |
EGM | 8/10 |
Game Informer | 7.75/10 |
Game Revolution | |
IGN | 8.5/10 |
Polygon | 8/10 |
VideoGamer.com | 8/10 |
Watch Dogs 2 (stylized as WATCH_DOGS 2) is an open world action-adventure third person shooter video game developed and published by Ubisoft. The sequel to 2014's Watch Dogs, it was released worldwide for PlayStation 4, Xbox One, and Microsoft Windows in November 2016.
Set within a fictionalized version of the San Francisco Bay Area, the game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Marcus Holloway, a hacker who works with the hacking group DedSec to take down the city's advanced surveillance system. There are multiple ways to complete missions, and each successful assignment increases the follower count of DedSec. Cooperative multiplayer allows for competitive one-on-one combat and connecting with other players in order to neutralize a player who is actively causing havoc.
Ubisoft Montreal, the game's developer, studied player feedback from the first game to assess what could be improved in Watch Dogs 2 and the setting was researched by making frequent trips to California. Ubisoft Reflections was responsible for overhauling the driving mechanic. Real hackers were consulted to validate scripts and game mechanics for authenticity and references to real life hacktivism were fictionalized, like the Project Chanology protest. The original soundtrack for Watch Dogs 2 was composed by Hudson Mohawke.