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Warlords IV: Heroes of Etheria


Warlords is a computer game series created by Steve Fawkner, in which role-playing elements are combined with turn-based strategy in a fantasy setting. The series includes four official games and two extension packs. Several remakes (both officially supported and fan-contributed) exist.

The central aspects of Warlords game series are units, heroes, cities and diplomacy.

Units are the expendable resource in Warlords, produced and/or purchased in all active cities. Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns. All units in Warlords have several standard properties: strength, distance of movement per turn, cost, and upkeep. Some have additional special abilities such as fly, bonuses to defense or combat, or traverse difficult terrain without hindrances. Since the introduction of Warlords III, units also have hit points.

Allies are a special type of unit only found by searching ruins or hidden temples. Allies are relatively powerful compared to regular units, don't require upkeep, and often include one or more special abilities. Allies include units such as wizards, dragons, devils, and archons (angels). Some versions of the game, such as Warlords II, have an option to allow cities to produce allies like regular units. In this case, the allies require upkeep and have a production cost.

Heroes are a special type of unit with a unique set of properties and special abilities:

Each player begins play with a level 1 hero at the start of the game. Unlike other units, additional heroes can not be produced by cities or discovered in ruins or hidden tombs. The only way to gain a new hero is to accept an offer in exchange for money. Newly hired heroes often come with allies. Heroes have the potential to be the most powerful unit in the game.

The game flow of Warlords typically involves capturing the cities. The default winning condition is to conquer most of the cities on the map.

The cities are the main source of new units in the game. Up to four different units can be available in a single city with an ability for player to buy production — to replace the currently available units with others at some initial cost. Once the player owning the city orders production of unit, the city will provide new units of a kind until another order is issued. The production may be forwarded from one city to another, allowing player to concentrate armies on the borderline or in another location of strategic interest.


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