Wario Land 3 | |
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North American box art
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Takehiko Hosokawa |
Producer(s) | Takehiro Izushi |
Designer(s) |
Hiroji Kiyotake Masahiko Mashimo Masani Ueda Isao Hirano Shinya Sano |
Composer(s) | Kozue Ishikawa |
Series | Wario Land |
Platform(s) | Game Boy Color, 3DS Virtual Console |
Release date(s) | Game Boy Color 3DS Virtual Console |
Genre(s) | Platforming, Metroidvania |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Famitsu | 33/40 |
GameSpot | 9.8/10 |
Wario Land 3, known in Japan as Wario Land 3: Fushigi na Orgel (ワリオランド3 不思議なオルゴール?), is a video game released for the Game Boy Color in 2000. In this game, Mario's archrival Wario must free a mysterious figure who is trapped inside a music box. Wario Land 3 was both a critical and a commercial success, and was followed by Wario Land 4 in 2001.
The gameplay in Wario Land 3 is very similar to that of its predecessor, Wario Land II. Wario must take advantage of his enemies' attacks to physically change and access new areas. For example, if Wario eats a donut thrown by a certain enemy, he temporarily bulks up to twice his size, giving him extra protection against attacks and the ability to break certain blocks. While Wario will always be affected by his enemies, he must also find new powers and abilities in order to progress through the game.
The world of the music box is divided into four different areas, East, West, North, and South, each containing a number of individual stages. Each stage contains four treasures, each of which is locked in a colored treasure chest that can only be opened with the corresponding key. The colors of the chests are, in the approximate order that they are intended to be opened, Gray, Red, Green, and Blue. This order is not fixed, although the game provides hints as to the next stage to travel to and the next treasure to obtain. Often, when a treasure chest in one stage cannot be reached, Wario must backtrack to retrieve a new item to make it accessible.
Finding new treasures usually grants Wario a new ability or opens the path to a new stage. Whenever Wario obtains a new treasure, he is transported back to the music box overworld. Time has passed while he was in the stage, and it is now either day or night relative to the time of day when Wario entered the stage. Some stages change depending on the time of day; certain enemies may be replaced or different paths may open up. Wario cannot control time initially, but gains this ability when he finds a certain treasure.