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Wario Land: The Shake Dimension

Wario Land: Shake It!
Wario land shake it! boxart.jpg
North American box art
Developer(s) Good-Feel
Publisher(s) Nintendo
Director(s) Madoka Yamauchi
Nobuo Matsumiya
Producer(s) Takahiro Harada
Etsunobu Ebisu
Designer(s) Tsukawaki Tadanori
Programmer(s) Yagi Koichi
Mori Takanori
Kuraoka Hironori
Matsuda Yuhei
Sakamoto Naoya
Artist(s) Sue Nobuhito
Composer(s) Tomoya Tomita
Minako Hamano
Series Wario Land
Platform(s) Wii
Release Wii
  • JP: July 24, 2008
  • NA: September 22, 2008
  • EU: September 26, 2008
Wii U
Nintendo eShop
  • PAL: April 7, 2016
  • JP: August 24, 2016
  • NA: November 17, 2016
Genre(s) Platforming
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 77.80%
Metacritic 78%
Review scores
Publication Score
Famitsu 31/40
GameSpot 7.5/10
IGN 8.4/10
Nintendo Power 8/10
Nintendo World Report 9/10

Wario Land: Shake It!, known as Wario Land: The Shake Dimension in PAL regions and Wario Land Shake (ワリオランドシェイク, Wario Rando Sheiku) in Japan, is a 2008 Wario platform game developed by Good-Feel for the Wii. The game was first released in Japan on July 24, 2008 and then in other regions in September 2008. It is the first Wario Land game to be released on a home video game console and succeeds Wario Land 4, which was released in 2001. The game was digitally re-released on the Wii U eShop in the PAL regions on April 7, 2016, in Japan on August 24, 2016, and in North America on November 17, 2016.

Shake It is a side-scrolling platform game in which the player controls the protagonist Wario, who must travel through five distinct continents, each of which offers up to 6 sequential levels, defeating the boss in each of them. In addition to Wario's standard moveset, including his charge attack and a butt stomp, Wario also possesses several moves that utilise the Wii Remote's motion-sensitive features. Wario can picked up stunned enemies and coin bags and shake them using the Wii Remote to make them spit out coins and items. He can also throw enemies and items, tilting the Wii Remote to aim. Wario can also perform a powerful ground punch, which stuns nearby enemies and activates certain mechanisms. Other sections, such as riding mine carts and piloting a submarine, also make use of the Wii Remote's tilt controls.

The primary goal of each level is to rescue creatures known as Merfles, who are imprisoned inside a cage located at the end of each level. With the exception of submarine levels, breaking open a Merfle cage triggers a countdown, with the player required to return to the start of the level before time runs out. Wario can make use of special machines to put him into a speedy dash which can break blocks in his path, with players encouraged to maintain their dash in order to return to the start quickly, as well as reach treasures and coins that are otherwise inaccessible. Players can replay stages in order to attempt optional objective. The player's secondary objective is to collect as much money as possible, either from collecting coins scattered across the level or obtained from coin bags, or by finding the 3 hidden treasures found in each level. Players can use any earned money at Captain Syrup's shop to purchase items, such as health upgrades and maps to new continents.


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