*** Welcome to piglix ***

WarioWare, Inc.: Mega Microgames!

WarioWare, Inc.: Mega Microgames!
Warioware1box.jpg
North American box art
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Director(s) Hirofumi Matsuoka (GBA)
Goro Abe (GCN)
Osamu Yamauchi (GCN)
Producer(s) Takehiro Izushi
Ryoichi Kitinashi (GCN)
Designer(s) Ko Takeuchi
Goro Abe
Ryutaro Takahashi
Artist(s) Ko Takeuchi
Composer(s) Ryoji Yoshitomi
Kyoko Miyamoto
Series WarioWare
Platform(s) Game Boy Advance, Nintendo GameCube, Virtual Console (Nintendo 3DS and Wii U)
Release date(s) Game Boy Advance
  • JP: March 21, 2003
  • EU: May 23, 2003
  • NA: May 26, 2003
  • AU: June 6, 2003
Nintendo GameCube
  • JP: October 17, 2003
  • NA: April 5, 2004
  • EU: September 3, 2004
Virtual Console
3DS Ambassador Program
  • AU: December 15, 2011
  • WW: December 16, 2011
Wii U
  • JP: April 3, 2014
  • WW: April 10, 2014
Genre(s) Action, rhythm
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
GameRankings 88.99%
Review scores
Publication Score
GameSpot 9.1/10
IGN 9.0/10

WarioWare, Inc.: Mega Microgames!, styled WarioWare, Inc.: Mega Microgame$! and known in Japan as Made in Wario (メイド イン ワリオ Meido in Wario?) and in PAL regions as WarioWare, Inc.: Minigame Mania, is a 2003 video game developed and published by Nintendo for the Game Boy Advance handheld game console, and is the first game in the WarioWare video game series. The game was first released in Japan on March 21, 2003 and in all other regions in the same year.

A multiplayer remake, WarioWare, Inc.: Mega Party Game$!, was released in 2004 for the Nintendo GameCube.

WarioWare revolves around the concept of "microgames", bite-sized minigames that last for only a few seconds. In these microgames, which are controlled by the directional pad and A buttons, the player must figure out what they are supposed to do, aided by a word or phrase that appears briefly, and clear the conditions within the time limit. These range from shooting a certain numbers of targets, selecting a multiple choice answer, or simply surviving until the time has passed. Players are given four lives, with the game ending if the player loses all of their lives.

The main game sees players go through several levels, each hosted by Wario or one of his friends, which are separated into various tiers that are unlocked as the player progresses. Each level is based around a certain category of microgames, such as sports, nature, puzzles or ones based on various Nintendo games. As players play through the microgames, the speed in which they are played will increase. After a certain number of microgames are cleared, the players must play a boss game which, unlike the other microgames, feature no time limit. After successfully clearing a boss level for the first time, the level is cleared, with players progressing after clearing all levels within a tier. Completed levels can be replayed for a high score, in which the player must try and clear as many microgames before running out of lives. In these replays, the difficulty and speed of the microgames increases after each boss game encounter, which awards a bonus life if successfully cleared.


...
Wikipedia

...