WarioWare, Inc.: Mega Microgames! | |
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North American box art
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Hirofumi Matsuoka (GBA) Goro Abe (GCN) Osamu Yamauchi (GCN) |
Producer(s) | Takehiro Izushi Ryoichi Kitinashi (GCN) |
Designer(s) | Ko Takeuchi Goro Abe Ryutaro Takahashi |
Artist(s) | Ko Takeuchi |
Composer(s) | Ryoji Yoshitomi Kyoko Miyamoto |
Series | WarioWare |
Platform(s) | Game Boy Advance, GameCube |
Release | Game Boy Advance GameCube |
Genre(s) | Action, rhythm |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 88.99% |
Metacritic | 89/100 |
Review scores | |
Publication | Score |
GameSpot | 9.1/10 |
IGN | 9/10 |
WarioWare, Inc.: Mega Microgames! is a 2003 video game developed and published by Nintendo for the Game Boy Advance handheld game console, and is the first game in the WarioWare video game series. The game was first released in Japan on March 21, 2003 and in all other regions in the same year.
A multiplayer remake, WarioWare, Inc.: Mega Party Games!, was released in 2004 for the Nintendo GameCube.
WarioWare revolves around the concept of "microgames", bite-sized minigames that last for only a few seconds. In these microgames, which are controlled by the directional pad and A buttons, the player must figure out what they are supposed to do, aided by a word or phrase that appears briefly, and clear the conditions within the time limit. These range from shooting a certain numbers of targets, selecting a multiple choice answer, or simply surviving until the time has passed. Players are given four lives, with the game ending if the player loses all of their lives.
The main game sees players go through several levels, each hosted by Wario or one of his friends, which are separated into various tiers that are unlocked as the player progresses. Each level is based around a certain category of microgames, such as sports, nature, puzzles or ones based on various Nintendo games. As players play through the microgames, the speed in which they are played will increase. After a certain number of microgames are cleared, the players must play a boss game which, unlike the other microgames, feature no time limit. After successfully clearing a boss level for the first time, the level is cleared, with players progressing after clearing all levels within a tier. Completed levels can be replayed for a high score, in which the player must try and clear as many microgames before running out of lives. In these replays, the difficulty and speed of the microgames increases after each boss game encounter, which awards a bonus life if successfully cleared.
Clearing certain game conditions, such as reaching a certain level or scoring a certain amount of microgames in certain categories, unlocks additional bonus games. These include special towers with certain play conditions, such as the player having only one life, to various minigames, including two-player games that are controlled using the shoulder buttons. Minigames include Pyoro, in which players must grab falling fruit using an elongated tongue, Paper Plane, where players guide a paper airplane down safely, and Dr. Wario, a Wario-themed version of Dr. Mario.