*** Welcome to piglix ***

Wallenstein (board game)

Wallenstein
Wallenstein Box.jpg
Designer(s) Dirk Henn
Publisher(s) Queen Games
Players 3 to 5
Setup time approx. 10 minutes
Playing time 90 - 120 minutes
Random chance Medium-Low
Skill(s) required Resource Management, Area Control

Wallenstein is a medium-weight German-style board game designed by Dirk Henn and published by Queen Games in 2002. Though set during the Thirty Years' War, Wallenstein should not be confused with a complex wargame. Rather, it has the feel of a light strategy game with the familiar Euro elements of area control and resource management mixed in. As such, it has a wide range of appeal that attracts wargamers and non-wargamers alike.

Wallenstein is named for Albrecht von Wallenstein, the most influential commander of the Imperial Army during the Thirty Years' War (1618–48).

He won a series of victories, gaining the title of Duke of Mecklenburg. His goal was a large central European empire dominating Western Europe. His ambitions led to his dismissal in 1630, but he was reinstated to defend the empire against Swedish attack. He recovered Bohemia, but was defeated by Gustav II Adolph at Lutzen, and was again dismissed.

Wallenstein's intrigues with the Protestants and his rapidly growing power alarmed the Catholic princes, and he was murdered in his bedroom at Eger by Irish mercenaries.

The game Wallenstein represents two years of the Thirty Years' War. It does not pretend to be a conflict simulation of war. Rather, it is a multiplayer game set in that historical period. Elements from that era intermix with the game mechanics to create an engaging experience.

Wallenstein is represented abstractly in the game by whoever chooses the yellow player. Other important figures of the period are represented by the other colors.

The game board is a map of Germany during the Thirty Years' War. Players must raise grain and gold, feed the masses, stave off rebellions, build churches, trade houses, and palaces, and possibly conquer other provinces. Game play and historical setting mesh to create a compelling gaming experience.

The game takes place over the course of two years. Each year is divided into the four seasons: Spring, Summer, Fall, and Winter. During the first three phases, players take actions to build, gather resources, and battle. During the last phase (Winter), players camp and feed their troops and score victory points for buildings. At the end of the second year, players score victory points for buildings again, and the player with the highest total wins.


...
Wikipedia

...