| Vortex | |
|---|---|
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North American cover art
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| Developer(s) | Argonaut Software |
| Publisher(s) | |
| Producer(s) | Neil Jackson |
| Designer(s) | Nic Cusworth Michael Powell |
| Programmer(s) | Michael Powell |
| Artist(s) | Alistair McNally |
| Composer(s) | Justin Scharvona |
| Platform(s) | Super NES |
| Release |
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| Genre(s) | 3D shooter |
| Mode(s) | Single-player |
Vortex is a 3D shooter game developed by Argonaut Software and released by Electro Brain for the Super Nintendo Entertainment System in September 1994. Titled Citadel during development, it is one of a few titles designed to use the enhanced graphics of the Super FX powered GSU-1.
The player pilots an experimental mech called the Morphing Battle System against the seven worlds of the Aki-Do Forces. The MBS can transform between four different modes, fueling unconfirmed speculation that the concept may have been derived from an unreleased game based on Transformers: Generation 2. However, in a 2015 interview with Retro Gamer, programmer Michael Wong-Powell confirmed that Vortex and Transformers were entirely separate projects, with the latter being cancelled during development.
Electronic Gaming Monthly scored the game at 6 out of 10. They remarked that the pace is slow, but complimented the unique concept and high challenge.GameFan's three reviewers scored it 79%, 72%, and 70%.