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Virtual Chess 64

Virtual Chess 64
Virtual chess64.jpg
Developer(s) Titus Software
Publisher(s) Titus Software
Platform(s) Nintendo 64
Release
  • JP: Cancelled
  • NA: June 10, 1998
  • EU: July 1998
Genre(s) Strategy Board
Mode(s) Single player, multiplayer

Virtual Chess 64 is a chess simulation game for the Nintendo 64. It was first released in 1998. It was also considered to be very difficult. The game featured no true "completion" in the form of a goal or a score, so one could theoretically play an endless number of matches. One feature that made the game interesting is that when a piece was captured, a short animated cutscene would play back depicting the battle, as in 1988's Battle Chess.

Virtual Chess 64 came with a basic text and visual tutorial written for beginners and novices about how to play chess. In the third section the tutorial continues explaining how to play using simple chess positions in which you learn from by finding the best move each time. The short fourth section is analysis of two badly played well-known games titled "Fool's Mate" and "Scholar's Checkmate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to, by some means, find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for analysis.

The tutorial does not extend enough to teach how to win a game against the chess engine featured in this game, but it is enough to inspire some to learn more through other sources. The only spoken part of the tutorial are the comments on the chosen correct moves listed (below) in order of first-to-last spoken as you answer tutorial challenges. (In a few cases the comment is randomly chosen, so the order is approximate.)

In disregard to the unrecorded completion of the tutorial you could play a full game yourself using either a 2D or 3D board. There was a "Rotate Board" option for the 2D and 3D boards, although the C-left and C-right buttons could be used to rotate the 3D board by a greater variety of angle measures. On the 3D board every time a piece was captured you would have a short cut scene depicting the capture of said piece unless this is disabled or only limited to one-time only scene play per piece capture combination via configuration. The idea was to amuse the player. There were no cut scenes on the 2D board for captures, but you could change the design of the pieces and board by pressing the C-left or C-right button and use the "flash think" and last move square lights. There were four 2D chess sets to select from: standard white and black icons, arctic and jungle animals, silver and gold pieces, and heroic and demonic characters. You could also play as either white or black pieces and you could even make situations of your own by adding or removing pieces from the board and placing them in different positions, but there is a bug removing the option to castle in games starting from positions customized through this feature. Like most board games, you had the option of two human players instead of one, but also the option of seeing the chess engine play itself.


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