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Virtua Fighter 3tb

Virtua Fighter 3
Arcade flyer
Developer(s) Sega AM2
Genki (Dreamcast)
Publisher(s) Sega
Director(s) Yu Suzuki
Daichi Katagiri
Producer(s) Yu Suzuki
Designer(s) Kazuhiro Izaki
Programmer(s) Tetsuya Kaku
Composer(s) Takenobu Mitsuyoshi
Fumio Ito
Hidenori Syoji
Series Virtua Fighter
Platform(s) Arcade, Dreamcast
Release date(s)

Arcade
July 26, 1996 (location test)
September 1996
September 1997 (Team Battle)

Dreamcast (Team Battle)
  • JP: November 27, 1998
  • EU: October 14, 1999
  • NA: October 18, 1999
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Cabinet Upright
Arcade system Model3 Step1.0
CPU PowerPC 603e
Sound 68EC000: 44.1 KHz
SCSP: 16-bit, 64-voice, 4-channel
Display Horizontally oriented, 640x480, Z-buffer, non-interlaced
Review scores
Publication Score
AllGame 4.5/5 stars (Arcade)
4.5/5 stars (DC)
Edge 8/10 (DC)
Famitsu 36/40 (DC)
GameSpot 8.2/10 (DC)
IGN 8.7/10 (DC)
96% (DC)
DC-UK 9/10 (DC)
30/30 (DC)
5/5 stars (DC)
Awards
Publication Award
5th GameFan Megawards (1996) Coin-Op Game of the Year
(1996) Best Graphics (1st),
Game of the Year (4th),
Best Fighting Game (5th)
Edge (1998) Graphical Achievement

Arcade
July 26, 1996 (location test)
September 1996
September 1997 (Team Battle)

Virtua Fighter 3 (Japanese: バーチャファイター3 Hepburn: Bācha Faitā Surī?) is the third fighting game in the Virtua Fighter series, developed by Sega AM2 and published by Sega in 1996. It was the first arcade game to run on the Sega Model 3 system board. A port for the Sega Saturn was announced but ultimately cancelled. However, the game eventually reached home consoles in the form of a conversion for the Dreamcast.

This iteration is the first in the series to have undulation in the stages, such as a staircase in the Great Wall stage, a stage set on top of a sloping roof and a raft constructed of individually moving elements on a bobbing water surface.

A fourth button, the Dodge, was added (the series had previously used only three - Kick, Punch and Guard). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately.

Returning characters are: Akira Yuki, Pai Chan, Lau Chan, Wolf Hawkfield, Jeffry McWild, Kage-Maru, Sarah Bryant, Jacky Bryant, Shun Di, Lion Rafale, Dural. Two new Japanese characters were added to the roster of fighters: Aoi Umenokoji, a beautiful Japanese woman and a childhood friend of Akira Yuki who used a nimble form of aiki-jujutsu as her fighting style of choice, and Taka-Arashi, a sumo wrestler from Japan.


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