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Violence (role-playing game)

Violence
The Role-Playing Game of Egregious and Repulsive Bloodshed
Violence rpg.jpg
Cover of Violence.
Designer(s) Greg Costikyan
Publisher(s) Hogshead Publishing
Publication date 1999
Genre(s) Horror
System(s) Custom

Violence: The Role-Playing Game of Egregious and Repulsive Bloodshed is a short, 32-page role-playing game written by Greg Costikyan under the pseudonym "Designer X" and published by Hogshead Publishing in 1999 as part of its New Style line of games.

Violence is a satire of conventional dungeon-bashing games, set in a contemporary metropolis where player characters dash from room to room killing the occupants and stealing their belongings. In a style reminiscent of Mad, it is relentlessly user-hostile, taking time out to insult the reader wherever possible (it opens with the words, "Welcome to Violence, you degraded turd") and uses a system where the user can buy experience points for cash from the designer or publisher. Despite innovative game design and exhaustive lists of equipment and weapons (including both belt and orbital sanders), monster types and possible scenarios, it is largely and deliberately unplayable because of an exhaustive rule-set. The rule-set provides information on a range of things related to killing. Weapons, combat styles, and the like are intricately detailed, considering the short length of the volume. Violence is a rant against the traditional styles of Dungeons & Dragons, MMORPGs, and the Grand Theft Auto series, written to simultaneously annoy, enrage and challenge the reader. As a game, it is of little value, but is useful as an insight into the mindset of its author and an indictment of an endemic style of role-playing.

The cover art was by Clint Langley. A Spanish language edition exists.

Violence (1999), by Greg Costikyan (aka Designer X), was one of the New Style role-playing games published by Hogshead Publishing. According to Shannon Appelcline, Violence "was probably the least well-loved of the New Style games. Like Power Kill it was largely social commentary. It used humor and satire to critique violence in role-playing games and was sufficiently biting that Wallis thought of it as a Modest Proposal for the role-playing Game industry. Set in the modern day, Violence lets players do dungeon crawls into places like the homes of illegal immigrants, kill them and take their stuff. However, satire did not necessarily produce a playable role-playing game on its own."


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