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Videogame Rating Council


The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States on the Genesis, Game Gear, Sega CD, and Pico. The rating had to clearly appear on the front of the box, but their appearance in advertisements for the video game was strictly optional. It was later supplanted by the industry-wide Entertainment Software Rating Board.

As the 16-bit era of video games began in the late 1980s, their content became more realistic. The increased graphical and audio fidelity of the products made violent scenes appear more explicit, especially those containing blood. As controversy stemmed around the realism of this violence, 1992 games Mortal Kombat and Night Trap entered the limelight. Mortal Kombat is a "brutal" fighting game and Night Trap is a full-motion video Sega CD game where players protect a slumber party from vampires. The games were at the center of federal hearings held from December 9, 1993 to March 4, 1994 by United States Senators Joseph Lieberman and Herbert Kohl. As a result, the video game industry was given a year to create its own classification system or to otherwise have one imposed on them by the federal government.

Prior to the hearings, Sega had created its own Videogame Rating Council (VRC) in June 1993. The council consisted of experts in education, psychology, and sociology as appointed by Sega. The VRC was one of several ratings groups to appear (among them, 3DO's 3DO Rating System). The VRC classified games that worked with Sega's consoles into three categories based on age: GA ("general audiences"), MA-13 ("mature audiences"), and MA-17 ("for adults"). It was criticized by journalists and consumer groups for vagueness and inconsistency, and other companies did not want Sega to be in charge of the ratings organization. The lead editorial in the January 1994 issue of Electronic Gaming Monthly also criticized Sega for failing to inform and educate the public on the ratings system, particularly noting that the ratings appeared on the game boxes but usually not in advertisements for the games, and that most parents "either haven't a clue as to what [Sega's ratings] mean, don't know that they exist, or don't know why the game got the rating."


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