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Video game composer


Video game music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games.

With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music. Music in video games can be heard over a game’s title screen, options menu, and bonus content, as well as during the entire gameplay. Today’s soundtracks can also change depending on a player’s actions or situation, such as indicating missed actions in rhythm games.

Video game music can be one of two options: original or licensed. In order to create or collect this music, teams of composers, music directors, and music supervisors must work with the game developers and game publishers. Today, original composition has included the work of film composers Harry Gregson-Williams, Trent Reznor, Hans Zimmer, Josh Mancell, Steve Jablonsky, and Michael Giacchino.

Some notable games composers working today are Jason Graves, Austin Wintory, James Hannigan, Garry Schyman and Peter McConnell, some of whom work in film and television alongside video games.

The popularity of video game music has expanded education and job opportunities, generated awards, and allowed video game soundtracks to be commercially sold and performed in concert.


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