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Victoria II

Victoria II's box art.
Developer(s) Paradox Development Studio
Publisher(s) Paradox Interactive
Distributor(s) Steam
Director(s) Thomas Johansson
Producer(s) Johan Andersson
Designer(s) Johan Andersson
Christopher King
Artist(s) Jonas Jakobsson
Fredrik Toll
Composer(s) Andreas Waldetoft
Engine Clausewitz Engine
Platform(s) Microsoft Windows
Mac OS X
Release August 13, 2010
Genre(s) Grand strategy
Mode(s) Single-player, multiplayer

Victoria II is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive. It was announced on August 19, 2009, and released on August 13, 2010.

Virtual Programming published the Mac OS X version of the game on September 17, 2010.

Like its predecessor, Victoria II allows for the player to take control of and manage a 19th-century state including its political, diplomatic, economic, military, and technological aspects. The game has many historical aspects to it, such as the ability to colonize places that, at the time, were not under any European power, such as Sub-Saharan Africa, and Northern Canada. The game's time frame is from 1836-1936.

Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with dozens of different government types. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series.

Nations' populations are divided into cultures, religions, and occupations. There are several different population groups or "pops" including aristocrats, officers, clergy, capitalists, clerks, craftsmen, soldiers, laborers, and farmers. Victoria II introduces two new groups, artisans and bureaucrats. As in other Paradox titles, like Europa Universalis, historical missions that are micro-objectives in the larger game have been added. There are thousands of historical events and decisions as well. These events and nationalist forces can lead to the creation or disintegration of nation states.


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