Vib-Ribbon | |
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Developer(s) | NanaOn-Sha |
Publisher(s) | Sony Computer Entertainment |
Producer(s) | Masaya Matsuura |
Programmer(s) | John Belmonte Anthony Kyariko Yuki Takahashi |
Platform(s) | |
Release | |
Genre(s) | Rhythm |
Mode(s) | Single-player |
Vib-Ribbon (ビブリボン Bibu Ribon?), styled as vib-ribbon, is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment.
The game was unique in that the software loaded into RAM, letting the player use any music CD to play against; the game could generate a unique level from any track. The graphics for Vib-Ribbon are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the character, a female named Vibri.
Vib Ribbon is a rhythm game in which players guide the main character, Vibri, across a line filled with obstacles tied in correspondence to the beat of the song. There are four basic obstacles; block, loop, wave, and pit, which require players to press the L, R, X, or Down buttons respectively at the right time to navigate. Sometimes two obstacles will be merged, requiring the player to press two buttons at the same time (for example, a block and pit combination will require players to press L and Down together). Not pushing a button at the right time turns Vibri into a scribbled version of herself temporarily. Getting hit by obstacles too many times will degenerate Vibri from a rabbit into a frog, followed by a worm. Getting hit too many times while in worm form will end the game. Successful actions will help Vibri recover back to her higher forms, and clearing enough obstacles in succession while in rabbit form will evolve Vibri into an angel, increasing the player's score until Vibri is hit.
The player's score is tallied via symbols during gameplay, which is then converted into points at the end of the run, during which bonus points may also be rewarded. Earning a high score will cause Vibri to sing a congratulatory song based on their position. The base game features six songs performed by an unaccredited Japanese singer which are divided up into bronze, silver, and gold courses containing two songs each. Additionally, players can generate levels using songs from music CDs, with difficulty varying depending on the intensity of the music. The soundtrack, according to Masaya Matsuura, was provided by a band called Laugh and Beats and the singing was by Yoko Fujita. Working with the band, Matsuura wanted a soundtrack that would encourage players to use their own music CDs. Reluctance to associate the game with any one music genre was a big part of why the game's visuals are so colour-neutral and simple.