Vandal Hearts II (ヴァンダルハーツ II 天上の門 Vandal Hearts II: Tenjo no Mon?) is a tactical role-playing game for the PlayStation and the sequel to Vandal Hearts.
Vandal Hearts II uses a three-map layout of an overworld map, town map and a battle map. The overworld features a basic map of the country with dots to mark the location of points of interest. Players travel over the overworld map by clicking on the points of interest and moving towards the location they have chosen.
The dots on the overworld map have been divided into two sections, battle maps and town maps with all but a select few maps being re-visitable. Some locations open up only to advance the story.
Town maps are a screenshot of the town with locations of interest selected from the menu on the right of the screen, featuring the local tavern, shops and little else except where the story determines otherwise.
Vandal Hearts II boasts over 120 different weapon and armour combinations and the game features non-set classes unlike many other RPGs. Warriors can be changed to Healers without any penalties. This is achieved through the armour and weapon systems, skills must be learned through equipping weapons and earning enough points to master them, while armour determines the characters hit points and magic points as well as movement rates and defence.
Combat in Vandal Hearts II is done using a new Dual-Turn System, stated as being an Active Time Battle system for tactical RPGs. The dual-turn system permits both the player and the computer to move one unit on the battlemap simultaneously.
Vandal Hearts II takes place in the country of Natra and follows the story of Joshua from childhood until adulthood, focusing his progress through the civil war that tears his home country apart. The early stages of the game introduce the hero and his childhood companions and acts as a prologue to future events in the hero's adult life.