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Valis: The Fantasm Soldier

Valis: The Fantasm Soldier
Valis cover.jpg
MSX cover art
Developer(s) Wolf Team
Tokuma Soft(FC)
Riot (MD/G, PCE)
Bandai Namco Games (S)
Publisher(s)
  • JP: Project EGG (Win)
Designer(s) Hiroki Hayashi
Yukio Mitsuhashi
Series Valis
Platform(s) MSX, PC-8801, PC-9801, X1, FM-7, Family Computer, Mega Drive/Genesis, PC Engine (Super CD-ROM²), Windows, S!Appli
Release MSX, PC-8801, X1
  • JP: December 1986
FM-77
  • JP: March 1987
PC-9801
  • JP: April 1987
Family Computer
  • JP: August 21, 1987
Mega Drive/Genesis
  • JP: December 27, 1991
  • NA: 1991
PC Engine Super CD-ROM²
  • JP: March 19, 1992
Microsoft Windows
  • JP: September 1, 2002
S!Appli
  • JP: May 18, 2005
Genre(s) Platform game
Action RPG
Mode(s) Single-player

Valis: The Fantasm Soldier (夢幻戦士 ヴァリス?, Mugen Senshi: Varisu, lit."Dream Soldier: Valis"), also known as either just Valis or The Fantasm Soldier, is a video game developed by Wolf Team and published by Telenet Japan in 1986 originally for the MSX and PC-88 home computers and then ported to, remade or re-released for several over systems over the years. It is the first video game in the Valis series which stars a Japanese teenager named Yuko who uses a mystical sword called Valis to defend Earth and other worlds. Its critical reception has varied depending on the version, including critical acclaim for the 1992 PC Engine remake.

In its original PC-88 and MSX version, Valis: The Fantasm Soldier is a side-scrolling platform game. Wielding the game's titular sword, the main character fights through each level's enemies while jumping across ledges, then confronts a boss at the end of each level. At certain points in the game, gameplay pauses, and cinematic cutscenes regarding the game's storyline play. There is also a gameplay-tweaked and content-cut version for the FM-7.

The Family Computer (Famicom) side-scrolling action role-playing game version of Valis differs considerably from the other versions of the game. While the basic plot remains the same, gameplay has moved from linear stage design to larger maze-style levels with multiple paths, often of a questionable design, resulting in a very high difficulty level especially since there is neither a password nor save system.


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