V for Victory: D-Day Utah Beach | |
---|---|
Developer(s) | Atomic Games |
Publisher(s) | Three-Sixty Pacific |
Series | V for Victory |
Platform(s) | MS-DOS, Macintosh |
Release |
|
Genre(s) | Historic turn-based strategy |
Mode(s) | Single-player |
For information about the victory sign itself, see V for Victory campaign.
V for Victory: D-Day Utah Beach is a turn-based strategy wargame for the Macintosh and MS-DOS developed by Atomic Games in 1991 and distributed by Three-Sixty Pacific. Its success led to three further games in the V for Victory series, and then the similar World at War series published by Avalon Hill.
The game simulates the D-Day invasion on the area surrounding Utah Beach and the greater Cotentin Peninsula area. The player takes the role of overall commander of the US forces or the German forces opposing them. The game includes six scenarios to play as either side, one of which covers the entire invasion area up to the period just prior to Operation Cobra.
V for Victory: D-Day Utah Beach is a battle simulation war game based upon the Normandy invasion of World War II. The player may participate as either an American or German commander.
There are six scenarios, the first five of which are individual battles. In the first scenario (which is also the tutorial scenario), the player leads the 9th Infantry Division in its attempt to clean out all German resistance behind American lines. In the second scenario, the 101st Airborne must take Carentan within three days. In the third scenario, the player faces an SS Panzergrenadier Division counterattack attempting to recapture Carentan. In the fourth scenario, the player assaults Cherbourg using four divisions, and in the fifth scenario the player attempts to permanently isolate Cherbourg. The sixth scenario is a total campaign game which will require hours of play to finish.