*** Welcome to piglix ***

VBS2

VBS2
Vbs2 boxart.jpg
VBS2 Box Art
Original author(s) Bohemia Interactive Simulations (since 1.40), BIS and BIA (worldwide)
Developer(s) Bohemia Interactive Simulations
Initial release April 17, 2007
Stable release
2.12
Platform PC
Type Military simulation and training. Computer simulation.
Website http://www.bisimulations.com/

VBS2 (Virtual Battlespace 2) is the successor of the battlefield simulation system VBS1. It was developed in close cooperation with the USMC, Australian Defence Force and other military customers of VBS1. VBS2 was officially launched on 17 April 2007.

VBS2 offers realistic battlefield simulations and the ability to operate land, sea, and air vehicles. Instructors may create new scenarios and then engage the simulation from multiple viewpoints. The squad-management system enables participants to issue orders to squad members.

VBS2 was designed for federal, state, and local government agencies and can be specifically tailored to meet the individual needs of military, law enforcement, homeland defense, loadmaster, and first responder training environments.

VBS2 may be used to teach doctrine, tactics, techniques, and procedures during squad and platoon offensive, defensive, and patrolling operations. VBS2 delivers a synthetic environment for the practical exercise of the leadership and organizational behavior skills required to successfully execute unit missions.

VBS2 is suitable for training small teams in urban tactics, entire combat teams in combined arms operations or even non-military usage such as emergency response procedures in lethal and non-lethal environments or terrain visualization.

VBS2 is based on the VBS2Real Virtuality 2, also used in the video game Arma 2.

The simulation engine driving VBS2 is Real Virtuality 2, developed by Bohemia Interactive. VBS2 allows a user to develop large terrain areas, over 10,000 square kilometres (3,900 sq mi) in size (at any terrain resolution) and populate the terrain area with millions of objects in accordance with VMAP shape data, and then texture-map the entire representation with high-resolution satellite imagery or aerial photography.


...
Wikipedia

...