VBS1 | |
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Developer(s) | Bohemia Interactive Australia |
Publisher(s) | BIS and BIA (worldwide), Coalescent Technologies (North America only) |
Engine | Real Virtuality 1.75-1.99 |
Platform(s) | PC |
Release | 2002, 2004 (worldwide) |
Genre(s) | First-person shooter, Simulation, Training, Tactical shooter |
Mode(s) | Single player, multiplayer |
VBS1 (Virtual Battlefield Systems 1) is a military simulator which relies heavily on modern game technology and is therefore generally referred to as a serious game. The platform is derived from the first-person entertainment game Operation Flashpoint and is developed by Bohemia Interactive Australia. The system enables the practice of small unit military tactics in an interactive multiplayer 3D environment. The platform provides real-time scenario management facilities, customized vehicles and equipment, user-definable mission scenarios, and variable environmental conditions. This combination of military simulator functionality and modern gaming technology proved to be a success and resulted in a broad military customer base. VBS2 is the successor of this platform.
The Virtual Battlespace Systems 1 concept was initially conceived in 2001 as the result of a business decision made between Bohemia Interactive Studio (BIS) and creator David Lagettie. The BIS computer game Operation Flashpoint (OFP) aimed for a highly realistic military gameplay. In order to achieve this the game featured large scale terrain areas combined with a high level of detail, an integrated topographic map, a fully functional command and control system for small teams, and considerable flexibility in the game engine. These functionalities gave the game obvious military potential, and as a result Bohemia Interactive Australia (BIA) was formed and given the task of converting the product explicitly for military purposes.