Unreal Championship 2: The Liandri Conflict |
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Developer(s) | Epic Games |
Publisher(s) | Midway Games |
Designer(s) | Mike Capps |
Artist(s) | Jerry O'Flaherty |
Composer(s) | Kevin Riepl |
Series | Unreal |
Engine | Unreal Engine 2.5 (Unreal Engine 2X) |
Platform(s) | Xbox |
Release date(s) | |
Genre(s) | First-person shooter, third-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 85/100 |
Review scores | |
Publication | Score |
CVG | 9/10 |
Edge | 8/10 |
Eurogamer | 7/10 |
Game Revolution | |
GameSpot | 9/10 |
GamesRadar | |
IGN | 9.3/10 |
Cheat Code Central | |
PopMatters |
Unreal Championship 2: The Liandri Conflict (abbreviated UC2) is a first-/third-person shooter video game in the Unreal series of games. It was developed by Epic Games and published by Midway Games for release on the Xbox games console as a direct sequel to the 2002 game Unreal Championship, which was effectively an Xbox version of the PC game Unreal Tournament 2003. Unreal Championship 2, much more than its predecessor, was designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. The game is playable on the Xbox 360 through that console's backwards compatibility.
Unreal Championship 2 features 14 different characters from the Unreal universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more adrenaline combos than in previous games.
Unreal Championship 2 adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves very much like Mortal Kombat, another game series by Midway. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.
Unreal Championship 2 also uses a mechanic that deviates from the standard Unreal Tournament line of games, wherein each character has a designation of light, medium, or heavy, that determines the health, melee weapon damage, movement speed and agility of the characters. Light characters have the least amount of health and melee weapon damage, but are faster and more agile than the other types. Medium characters are in the middle for all three attributes. Heavy characters have the most life and melee weapon damage, but are the slowest and least agile of the three.