Game background | |
---|---|
Title(s) | The Bitch Queen, Queen of the Depths |
Home plane | 2E: Blood Tor (Abyss) 3E: Fury's Heart |
Power level | Intermediate |
Alignment | Chaotic Evil |
Portfolio | Oceans, currents, waves, sea winds |
Superior | Talos |
Design details |
Umberlee (/ʌmbərˈliː/ um-bər-LEE) is an evil sea goddess in the Faerûnian pantheon, in the fictional setting of Forgotten Realms for the Dungeons & Dragons fantasy role-playing game. In the RPG gaming literatures, she is most often worshipped by sailors or people travelling by sea, out of fear for her destructive powers. She controls the harshness of the sea and, revelling in her own power, she is not hesitant in drowning people at sea, if she so pleases.
Ed Greenwood created Umberlee for his home Dungeons & Dragons game, set in Greenwood's Forgotten Realms world.
Umberlee first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Umberlee was introduced as the Bitch-Queen, the goddess of oceans, waves and winds at sea, and currents, a chaotic evil lesser goddess from the plane of the Abyss. The article states that Umberlee "contests the fate of ships at sea eternally with Selune", noting that in Greenwood's world, far more currents hamper coastal shipping than aid it. The article also states that Umberlee "commands the wind (which she can whip into a gale...) over the open sea, but prefers to use waves as her weapons, striking opponents within 60 feet with a wave ... She is rarely seen, preferring to set currents and winds in motion from afar, or send forth great sharks to engulf swimmers or shipwrecked sailors." Umberlee is described as one of “The Gods of Fury,” which is what these four gods are known as collectively: "Talos is served by Auril, Umberlee, and Malar." Umberlee is commonly worshipped by chaotic evil magic-users and clerics, and is placated by sailors; Greenwood notes, "If a DM is partial to variant “specialist” NPC magic-users, a worshipper of Umberlee could have water-related spells doubled in power (intensity and/or duration), and land, air, and fire-related spells halved in power."