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Ultimate Ghosts 'n Goblins

Ultimate Ghosts 'n Goblins
PSP-UltimateGhostsnGoblins-USVersion-FrontCover.jpg
North American box cover art
Developer(s) Tose
Publisher(s) Capcom
Director(s) Tokuro Fujiwara
Producer(s) Hironobu Takeshita
Composer(s) Masaya Tsunemoto
Kazuhiro Kotani
Platform(s) PlayStation Portable
Release
  • JP: August 13, 2006
  • NA: August 29, 2006
  • EU: September 8, 2006
  • AU: September 14, 2006
Genre(s) Hack and slash, Platform game
Mode(s) Single-player

Ultimate Ghosts 'n Goblins (Japanese: 極魔界村 Hepburn: Gokumakaimura?, "Extreme Demon World Village") is a video game in Capcom's Ghosts 'n Goblins series, developed by Tose and published by Capcom. It was released for the PlayStation Portable on August 13, 2006 in Japan and August 29, 2006 in North America. Ultimate Ghosts 'n Goblins is the first game in the series to employ 3D graphics, while maintaining much of the 2D gameplay mechanics of the earlier games. It also marks the return of the series' project head, Tokuro Fujiwara.

The game follows the classic scenario of the heroic knight Arthur battling with demons, but includes a large number of changes.

There are three specific game modes available from the start:

The main game mode, Standard Mode, is a departure for the series; Arthur starts with six lives and when a player loses one of these lives, Arthur is resurrected on the spot. Arthur's armor can now resist more than one hit when it is powered up. When he eventually loses his armor and is down to his boxer shorts, he can only sustain one more hit.

Ultimate Mode plays similarly to older Ghosts 'n Goblins titles; Arthur has a smaller number of lives and once he dies, he is sent back to a pre-determined point of the stage rather than being resurrected. He will either be sent back to the start, or if he travelled far enough before dying, to the stage's half-way point. In this mode, Arthur can only take one hit before losing his armor, no matter what kind he is wearing. This mode is for traditionalists and expert players.


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