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UFO: Afterlight

UFO: Afterlight
UFO - Afterlight.jpg
Developer(s) Altar Games
Publisher(s) TopWare Interactive
Designer(s) Radim Křivánek
Platform(s) Windows
Release date(s) February 9, 2007
Genre(s) Turn-based strategy
Real-time tactics
Mode(s) Single player

UFO: Afterlight is a 2007 strategy computer game and the third in Altar's UFO series. Like its predecessors UFO: Aftermath and UFO: Aftershock, it combines squad-level tactical combat with overlying strategic elements in a manner that's deliberately very much like the major 1994 classic X-COM: UFO Defense.

In Aftermath, the few human survivors of an alien attack are forced to abandon the Earth's surface to the invaders. In return for doing so, some of humanity are moved off-planet to orbital colonies and to a small Mars colony. Aftershock features the subsequent events on Earth a half-century later while Afterlight focuses on the hitherto ignored inhabitants of Mars concurrently with Aftershock.

Time passes largely uneventfully in the high-tech yet rudimentary Mars base. Over 10,000 colonists remain in cryonic suspension, waiting for a time when the desert planet can support them. Among the fewer than thirty people awake, two new generations have risen and only the oldest now remember Earth. Contact with the increasingly authoritarian Council of Earth has become strained and recently cut altogether. Automation is very advanced and researchers are nearing the point where they can start terraforming Mars. However, an archaeological excavation disturbs something that should have been left alone.

UFO: Afterlight is played in two parts. The first part is the strategy game consisting of claiming territory, building structures on the planet, managing research and production, managing personnel training, base management, and diplomacy where items and resources may be traded with other parties. The second part of Afterlight is the tactical game where, much like the previous UFO titles, up to seven soldiers may be equipped and deployed to accomplish a goal in missions. Some mission goals are to capture or kill a specific enemy, destroy or retrieve a particular item, and the ubiquitous kill everything that moves.

The game starts with a set number of characters, and a few new characters become available as the game progresses. Unlike previous titles, however, new characters cannot simply be purchased. Drones can be found in some missions who gain experience just like characters do, and can be repaired and upgraded with parts after appropriate research has been completed. Characters can have a single class such as Soldier, Technician, or Scientist. Some characters have more than one class, such as Soldier/Scientist, Soldier/Technician, or Scientist/Technician.


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